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Fixed Generated Normals for GenMeshCubicmap (#1244)

Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
pull/1246/head
GoldenThumbs 5 年前
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共有 1 个文件被更改,包括 2 次插入2 次删除
  1. +2
    -2
      src/models.c

+ 2
- 2
src/models.c 查看文件

@ -2018,8 +2018,8 @@ Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Vector3 n2 = { -1.0f, 0.0f, 0.0f };
Vector3 n3 = { 0.0f, 1.0f, 0.0f };
Vector3 n4 = { 0.0f, -1.0f, 0.0f };
Vector3 n5 = { 0.0f, 0.0f, 1.0f };
Vector3 n6 = { 0.0f, 0.0f, o">-1.0f };
Vector3 n5 = { 0.0f, 0.0f, o">-1.0f };
Vector3 n6 = { 0.0f, 0.0f, 1.0f };
// NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
typedef struct RectangleF {

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