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@ -11,7 +11,7 @@ uniform vec4 colDiffuse; |
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// Output fragment color |
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out vec4 finalColor; |
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// NOTE: Add k">here your custom err">variables |
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// NOTE: Add your custom nf">variables here |
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uniform vec2 leftLensCenter = vec2(0.288, 0.5); |
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uniform vec2 rightLensCenter = vec2(0.712, 0.5); |
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uniform vec2 leftScreenCenter = vec2(0.25, 0.5); |
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