|  |  | @ -11,7 +11,7 @@ uniform vec4 colDiffuse; | 
		
	
		
			
			|  |  |  | // Output fragment color | 
		
	
		
			
			|  |  |  | out vec4 finalColor; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // NOTE: Add k">here your custom err">variables | 
		
	
		
			
			|  |  |  | // NOTE: Add your custom nf">variables here | 
		
	
		
			
			|  |  |  | uniform vec2 leftLensCenter = vec2(0.288, 0.5); | 
		
	
		
			
			|  |  |  | uniform vec2 rightLensCenter = vec2(0.712, 0.5); | 
		
	
		
			
			|  |  |  | uniform vec2 leftScreenCenter = vec2(0.25, 0.5); | 
		
	
	
		
			
				|  |  |  |