|  |  | @ -51,9 +51,12 @@ int main(void) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | InitWindow(GOL_WIDTH, GOL_WIDTH, "raylib [rlgl] example - compute shader - game of life"); | 
		
	
		
			
			|  |  |  | const int screenWidth = GOL_WIDTH; | 
		
	
		
			
			|  |  |  | const int screenHeight = GOL_WIDTH; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const Vector2 resolution = { GOL_WIDTH, GOL_WIDTH }; | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib [rlgl] example - compute shader - game of life"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | const Vector2 resolution = { screenWidth, screenHeight }; | 
		
	
		
			
			|  |  |  | unsigned int brushSize = 8; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Game of Life logic compute shader | 
		
	
	
		
			
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