Pārlūkot izejas kodu

Comment unused variables from tangent calculations

pull/258/head
victorfisac pirms 7 gadiem
vecāks
revīzija
82577ededc
1 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. +2
    -2
      src/models.c

+ 2
- 2
src/models.c Parādīt failu

@ -1875,8 +1875,8 @@ static Mesh LoadOBJ(const char *fileName)
float r = 1.0f/(deltaUV1.x*deltaUV2.y - deltaUV1.y*deltaUV2.x);
Vector3 t1 = { deltaPos1.x*deltaUV2.y, deltaPos1.y*deltaUV2.y, deltaPos1.z*deltaUV2.y };
Vector3 t2 = { deltaPos2.x*deltaUV1.y, deltaPos2.y*deltaUV1.y, deltaPos2.z*deltaUV1.y };
Vector3 b1 = { deltaPos2.x*deltaUV1.x, deltaPos2.y*deltaUV1.x, deltaPos2.z*deltaUV1.x };
Vector3 b2 = { deltaPos1.x*deltaUV2.x, deltaPos1.y*deltaUV2.x, deltaPos1.z*deltaUV2.x };
o">// Vector3 b1 = { deltaPos2.x*deltaUV1.x, deltaPos2.y*deltaUV1.x, deltaPos2.z*deltaUV1.x };
o">// Vector3 b2 = { deltaPos1.x*deltaUV2.x, deltaPos1.y*deltaUV2.x, deltaPos1.z*deltaUV2.x };
// Calculate vertex tangent
Vector3 tangent = VectorSubtract(t1, t2);

Notiek ielāde…
Atcelt
Saglabāt