浏览代码

Comment unused variables from tangent calculations

pull/258/head
victorfisac 7 年前
父节点
当前提交
82577ededc
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. +2
    -2
      src/models.c

+ 2
- 2
src/models.c 查看文件

@ -1875,8 +1875,8 @@ static Mesh LoadOBJ(const char *fileName)
float r = 1.0f/(deltaUV1.x*deltaUV2.y - deltaUV1.y*deltaUV2.x);
Vector3 t1 = { deltaPos1.x*deltaUV2.y, deltaPos1.y*deltaUV2.y, deltaPos1.z*deltaUV2.y };
Vector3 t2 = { deltaPos2.x*deltaUV1.y, deltaPos2.y*deltaUV1.y, deltaPos2.z*deltaUV1.y };
Vector3 b1 = { deltaPos2.x*deltaUV1.x, deltaPos2.y*deltaUV1.x, deltaPos2.z*deltaUV1.x };
Vector3 b2 = { deltaPos1.x*deltaUV2.x, deltaPos1.y*deltaUV2.x, deltaPos1.z*deltaUV2.x };
o">// Vector3 b1 = { deltaPos2.x*deltaUV1.x, deltaPos2.y*deltaUV1.x, deltaPos2.z*deltaUV1.x };
o">// Vector3 b2 = { deltaPos1.x*deltaUV2.x, deltaPos1.y*deltaUV2.x, deltaPos1.z*deltaUV2.x };
// Calculate vertex tangent
Vector3 tangent = VectorSubtract(t1, t2);

正在加载...
取消
保存