Sfoglia il codice sorgente

Update depth_write.fs

pull/5200/head
Ray 2 settimane fa
parent
commit
8ada37d967
1 ha cambiato i file con 4 aggiunte e 2 eliminazioni
  1. +4
    -2
      examples/shaders/resources/shaders/glsl100/depth_write.fs

+ 4
- 2
examples/shaders/resources/shaders/glsl100/depth_write.fs Vedi File

@ -1,11 +1,13 @@
#version 100
#extension GL_EXT_frag_depth : enable
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
@ -15,4 +17,4 @@ void main()
gl_FragColor = texelColor*colDiffuse*fragColor;
gl_FragDepthEXT = 1.0 - gl_FragCoord.z;
}
}

Caricamento…
Annulla
Salva