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			@ -4261,9 +4261,16 @@ static void SetupViewport(int width, int height) | 
			
		
		
	
		
			
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				// Set viewport width and height | 
			
		
		
	
		
			
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				// NOTE: We consider render size (scaled) and offset in case black bars are required and | 
			
		
		
	
		
			
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				// render area does not match full display area (this situation is only applicable on fullscreen mode) | 
			
		
		
	
		
			
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				float xScale = 1, yScale = 1; | 
			
		
		
	
		
			
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				glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); | 
			
		
		
	
		
			
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				rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale); | 
			
		
		
	
		
			
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			#if defined(__APPLE__) | 
			
		
		
	
		
			
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			    if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        float xScale = 1.0f, yScale = 1.0f; | 
			
		
		
	
		
			
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			        glfwGetWindowContentScale(CORE.Window.handle, &xScale, &yScale); | 
			
		
		
	
		
			
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			        rlViewport(CORE.Window.renderOffset.x/2*xScale, CORE.Window.renderOffset.y/2*yScale, (CORE.Window.render.width - CORE.Window.renderOffset.x)*xScale, (CORE.Window.render.height - CORE.Window.renderOffset.y)*yScale); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#else     | 
			
		
		
	
		
			
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			    rlViewport(CORE.Window.renderOffset.x/2, CORE.Window.renderOffset.y/2, CORE.Window.render.width - CORE.Window.renderOffset.x, CORE.Window.render.height - CORE.Window.renderOffset.y); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    rlMatrixMode(RL_PROJECTION);        // Switch to projection matrix | 
			
		
		
	
		
			
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			    rlLoadIdentity();                   // Reset current matrix (projection) | 
			
		
		
	
	
		
			
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