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Use the size of the texture as the V scale so repeatable textures work well (#5463)

pull/5464/head
Jeffery Myers 1 week ago
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      examples/textures/textures_textured_curve.c

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examples/textures/textures_textured_curve.c View File

@ -190,7 +190,7 @@ static void DrawTexturedCurve(void)
Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x });
// The v texture coordinate of the segment (add up the length of all the segments so far)
float v = previousV + Vector2Length(delta);
float v = previousV + Vector2Length(delta) / (float)(texRoad.height * 2);
// Make sure the start point has a normal
if (!tangentSet)

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