|
|
|
@ -190,7 +190,7 @@ static void DrawTexturedCurve(void) |
|
|
|
Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x }); |
|
|
|
|
|
|
|
// The v texture coordinate of the segment (add up the length of all the segments so far) |
|
|
|
float v = previousV + Vector2Length(delta); |
|
|
|
float v = previousV + Vector2Length(delta) / (float)(texRoad.height * 2); |
|
|
|
|
|
|
|
// Make sure the start point has a normal |
|
|
|
if (!tangentSet) |
|
|
|
|