|  |  | @ -473,7 +473,7 @@ typedef struct Ray { | 
		
	
		
			
			|  |  |  | Vector3 direction;      // Ray direction | 
		
	
		
			
			|  |  |  | } Ray; | 
		
	
		
			
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			|  |  |  | // Information returned from a raycast | 
		
	
		
			
			|  |  |  | // Raycast hit information | 
		
	
		
			
			|  |  |  | typedef struct RayHitInfo { | 
		
	
		
			
			|  |  |  | bool hit;               // Did the ray hit something? | 
		
	
		
			
			|  |  |  | float distance;         // Distance to nearest hit | 
		
	
	
		
			
				|  |  | @ -958,7 +958,6 @@ RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint | 
		
	
		
			
			|  |  |  | RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, | 
		
	
		
			
			|  |  |  | float rotationAngle, Vector3 scale, Color tint);                            // Draw a model wires (with texture if set) with extended parameters | 
		
	
		
			
			|  |  |  | RLAPI void DrawBoundingBox(BoundingBox box, Color color);                                               // Draw bounding box (wires) | 
		
	
		
			
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			|  |  |  | RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);     // Draw a billboard texture | 
		
	
		
			
			|  |  |  | RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, | 
		
	
		
			
			|  |  |  | Vector3 center, float size, Color tint);                                    // Draw a billboard texture defined by sourceRec | 
		
	
	
		
			
				|  |  | @ -1006,9 +1005,9 @@ RLAPI void EndBlendMode(void);                                            // End | 
		
	
		
			
			|  |  |  | // VR control functions | 
		
	
		
			
			|  |  |  | RLAPI void InitVrSimulator(int vrDevice);           // Init VR simulator for selected device | 
		
	
		
			
			|  |  |  | RLAPI void CloseVrSimulator(void);                  // Close VR simulator for current device | 
		
	
		
			
			|  |  |  | RLAPI bool IsVrSimulatorReady(void);                // Detect if VR device is ready | 
		
	
		
			
			|  |  |  | RLAPI bool IsVrSimulatorReady(void);                // Detect if VR simulator is ready | 
		
	
		
			
			|  |  |  | RLAPI void UpdateVrTracking(Camera *camera);        // Update VR tracking (position and orientation) and camera | 
		
	
		
			
			|  |  |  | RLAPI void ToggleVrMode(void);                      // Enable/Disable VR experience (device or simulator) | 
		
	
		
			
			|  |  |  | RLAPI void ToggleVrMode(void);                      // Enable/Disable VR experience | 
		
	
		
			
			|  |  |  | RLAPI void BeginVrDrawing(void);                    // Begin VR simulator stereo rendering | 
		
	
		
			
			|  |  |  | RLAPI void EndVrDrawing(void);                      // End VR simulator stereo rendering | 
		
	
		
			
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