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			@ -1303,11 +1303,11 @@ void BeginMode2D(Camera2D camera) | 
			
		
		
	
		
			
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			    rlLoadIdentity();                   // Reset current matrix (MODELVIEW) | 
			
		
		
	
		
			
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			    // Apply screen scaling if required | 
			
		
		
	
		
			
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			    rlMultMatrixf(MatrixToFloat(screenScaling)); | 
			
		
		
	
		
			
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			    // Apply 2d camera transformation to modelview | 
			
		
		
	
		
			
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			    rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera))); | 
			
		
		
	
		
			
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			    // Apply screen scaling if required | 
			
		
		
	
		
			
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			    rlMultMatrixf(MatrixToFloat(screenScaling)); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Ends 2D mode with custom camera | 
			
		
		
	
	
		
			
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