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@ -1303,11 +1303,11 @@ void BeginMode2D(Camera2D camera) |
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rlLoadIdentity(); // Reset current matrix (MODELVIEW) |
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// Apply screen scaling if required |
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rlMultMatrixf(MatrixToFloat(screenScaling)); |
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// Apply 2d camera transformation to modelview |
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rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera))); |
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// Apply screen scaling if required |
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rlMultMatrixf(MatrixToFloat(screenScaling)); |
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} |
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// Ends 2D mode with custom camera |
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