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[examples] Review/change audio resources

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raysan5 5 年之前
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共有 15 個檔案被更改,包括 6 行新增6 行删除
  1. +1
    -1
      examples/audio/audio_multichannel_sound.c
  2. +1
    -1
      examples/audio/audio_music_stream.c
  3. +1
    -1
      examples/audio/audio_sound_loading.c
  4. 二進制
      examples/audio/resources/chiptun1.mod
  5. 二進制
      examples/audio/resources/country.mp3
  6. 二進制
      examples/audio/resources/guitar_noodling.ogg
  7. 二進制
      examples/audio/resources/tanatana.flac
  8. 二進制
      examples/audio/resources/tanatana.ogg
  9. 二進制
      examples/audio/resources/target.flac
  10. 二進制
      examples/audio/resources/target.ogg
  11. +3
    -3
      examples/others/raudio_standalone.c
  12. 二進制
      examples/others/resources/audio/country.mp3
  13. 二進制
      examples/others/resources/audio/guitar_noodling.ogg
  14. 二進制
      examples/others/resources/audio/tanatana.ogg
  15. 二進制
      examples/others/resources/audio/target.ogg

+ 1
- 1
examples/audio/audio_multichannel_sound.c 查看文件

@ -25,7 +25,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetSoundVolume(fxWav, 0.2);

+ 1
- 1
examples/audio/audio_music_stream.c 查看文件

@ -22,7 +22,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
Music music = LoadMusicStream("resources/guitar_noodling.ogg");
Music music = LoadMusicStream("resources/country.mp3");
PlayMusicStream(music);

+ 1
- 1
examples/audio/audio_sound_loading.c 查看文件

@ -23,7 +23,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/tanatana.ogg"); // Load OGG audio file
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

二進制
examples/audio/resources/chiptun1.mod 查看文件


二進制
examples/audio/resources/country.mp3 查看文件


二進制
examples/audio/resources/guitar_noodling.ogg 查看文件


二進制
examples/audio/resources/tanatana.flac 查看文件


二進制
examples/audio/resources/tanatana.ogg 查看文件


二進制
examples/audio/resources/target.flac 查看文件


二進制
examples/audio/resources/target.ogg 查看文件


+ 3
- 3
examples/others/raudio_standalone.c 查看文件

@ -98,10 +98,10 @@ int main()
InitAudioDevice();
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/target.ogg"); // Load OGG audio file
Music music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
Music music = LoadMusicStream("resources/audio/country.mp3");
PlayMusicStream(music);
printf("\nPress s or d to play sounds...\n");

二進制
examples/others/resources/audio/country.mp3 查看文件


二進制
examples/others/resources/audio/guitar_noodling.ogg 查看文件


二進制
examples/others/resources/audio/tanatana.ogg 查看文件


二進制
examples/others/resources/audio/target.ogg 查看文件


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