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Adding DrawCubeWiresV for convenience

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Rafael Sachetto 5 년 전
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2개의 변경된 파일7개의 추가작업 그리고 0개의 파일을 삭제
  1. +6
    -0
      src/models.c
  2. +1
    -0
      src/raylib.h

+ 6
- 0
src/models.c 파일 보기

@ -285,6 +285,12 @@ void DrawCubeWires(Vector3 position, float width, float height, float length, Co
rlPopMatrix();
}
// Draw cube wires (vector version)
void DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
{
DrawCubeWires(position, size.x, size.y, size.z, color);
}
// Draw cube
// NOTE: Cube position is the center position
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)

+ 1
- 0
src/raylib.h 파일 보기

@ -1207,6 +1207,7 @@ RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, floa
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters

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