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@ -1433,7 +1433,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform) |
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else rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.vertices); |
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rlEnableStatePointer(GL_TEXTURE_COORD_ARRAY, mesh.texcoords); |
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if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormalss); |
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if (mesh.normals) rlEnableStatePointer(GL_VERTEX_ARRAY, mesh.animNormals); |
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else rlEnableStatePointer(GL_NORMAL_ARRAY, mesh.normals); |
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rlEnableStatePointer(GL_COLOR_ARRAY, mesh.colors); |
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