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Fix warnings in examples (#4492)

Move shapes/shapes_rectangle_advanced to the correct folder in MSVC project
Add core_input_virtual_controls.vcxproj back into sln file
pull/4494/head
Jeffery Myers 2日前
committed by GitHub
コミット
a2f6ae6796
この署名に対応する既知のキーがデータベースに存在しません GPGキーID: B5690EEEBB952194
6個のファイルの変更455行の追加48行の削除
  1. +5
    -5
      examples/core/core_input_gamepad.c
  2. +14
    -14
      examples/core/core_input_virtual_controls.c
  3. +8
    -8
      examples/shapes/shapes_rectangle_advanced.c
  4. +390
    -0
      projects/VS2022/examples/core_input_virtual_controls.vcxproj
  5. +2
    -2
      projects/VS2022/examples/shapes_rectangle_advanced.vcxproj
  6. +36
    -19
      projects/VS2022/raylib.sln

+ 5
- 5
examples/core/core_input_gamepad.c ファイルの表示

@ -196,7 +196,7 @@ int main(void)
{
// Draw background: generic
DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, f">0.0f, DARKGRAY);
DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, i">16, DARKGRAY);
// Draw buttons: basic
DrawCircle(365, 170, 12, RAYWHITE);
@ -225,10 +225,10 @@ int main(void)
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED);
// Draw buttons: left-right back
DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, f">0.0f, DARKGRAY);
DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, f">0.0f, DARKGRAY);
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, f">0.0f, RED);
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, f">0.0f, RED);
DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, i">16, DARKGRAY);
DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, i">16, DARKGRAY);
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, i">16, RED);
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, i">16, RED);
// Draw axis: left joystick
Color leftGamepadColor = BLACK;

+ 14
- 14
examples/core/core_input_virtual_controls.c ファイルの表示

@ -29,19 +29,19 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - input virtual controls");
const int dpadX = 90;
const int dpadY = 300;
const int dpadRad = 25;//radius of each pad
const float dpadX = 90;
const float dpadY = 300;
const float dpadRad = 25.0f;//radius of each pad
Color dpadColor = BLUE;
int dpadKeydown = -1;//-1 if not down, else 0,1,2,3
const float dpadCollider[4][2]= // collider array with x,y position
{
{dpadX,dpadY-dpadRad*1.5},//up
{dpadX-dpadRad*1.5,dpadY},//left
{dpadX+dpadRad*1.5,dpadY},//right
{dpadX,dpadY+dpadRad*1.5}//down
{dpadX,dpadY-dpadRad*1.5f},//up
{dpadX-dpadRad*1.5f,dpadY},//left
{dpadX+dpadRad*1.5f,dpadY},//right
{dpadX,dpadY+dpadRad*1.5f}//down
};
const char dpadLabel[4]="XYBA";//label of Dpad
@ -57,8 +57,8 @@ int main(void)
// Update
//--------------------------------------------------------------------------
dpadKeydown = -1; //reset
float inputX=0;
float inputY=0;
int inputX = 0;
int inputY = 0;
if(GetTouchPointCount()>0)
{//use touch pos
inputX = GetTouchX();
@ -97,18 +97,18 @@ int main(void)
for(int i=0;i<4;i++)
{
//draw all pad
DrawCircle(dpadCollider[i][0],dpadCollider[i][1],dpadRad,dpadColor);
DrawCircleV((Vector2) { dpadCollider[i][0], dpadCollider[i][1] }, dpadRad, dpadColor);
if(i!=dpadKeydown)
{
//draw label
DrawText(TextSubtext(dpadLabel,i,1),
dpadCollider[i][0]-7,
dpadCollider[i][1]-8,20,BLACK);
p">(int)dpadCollider[i][0]-7,
p">(int)dpadCollider[i][1]-8,20,BLACK);
}
}
DrawRectangle(playerX-4,playerY-4,75,28,RED);
DrawText("Player",playerX,playerY,20,WHITE);
DrawRectangleRec((Rectangle) { playerX - 4, playerY - 4, 75, 28 }, RED);
DrawText("Player", (int)playerX, (int)playerY, 20, WHITE);
EndDrawing();
//--------------------------------------------------------------------------
}

+ 8
- 8
examples/shapes/shapes_rectangle_advanced.c ファイルの表示

@ -290,10 +290,10 @@ int main(int argc, char *argv[])
{
// Update rectangle bounds
//----------------------------------------------------------------------------------
double width = GetScreenWidth()/2.0, height = GetScreenHeight()/6.0;
float width = GetScreenWidth()/2.0f, height = GetScreenHeight()/6.0f;
Rectangle rec = {
GetScreenWidth() / 2.0 - width/2,
GetScreenHeight() / 2.0 - (5)*(height/2),
GetScreenWidth() / 2.0f - width/2,
GetScreenHeight() / 2.0f - (5)*(height/2),
width, height
};
//--------------------------------------------------------------------------------------
@ -304,19 +304,19 @@ int main(int argc, char *argv[])
ClearBackground(RAYWHITE);
// Draw All Rectangles with different roundess for each side and different gradients
DrawRectangleRoundedGradientH(rec, 0.8, 0.8, 36, BLUE, RED);
DrawRectangleRoundedGradientH(rec, 0.8f, 0.8f, 36, BLUE, RED);
rec.y += rec.height + 1;
DrawRectangleRoundedGradientH(rec, 0.5, 1.0, 36, RED, PINK);
DrawRectangleRoundedGradientH(rec, 0.5f, 1.0f, 36, RED, PINK);
rec.y += rec.height + 1;
DrawRectangleRoundedGradientH(rec, 1.0, 0.5, 36, RED, BLUE);
DrawRectangleRoundedGradientH(rec, 1.0f, 0.5f, 36, RED, BLUE);
rec.y += rec.height + 1;
DrawRectangleRoundedGradientH(rec, 0.0, 1.0, 36, BLUE, BLACK);
DrawRectangleRoundedGradientH(rec, 0.0f, 1.0f, 36, BLUE, BLACK);
rec.y += rec.height + 1;
DrawRectangleRoundedGradientH(rec, 1.0, 0.0, 36, BLUE, PINK);
DrawRectangleRoundedGradientH(rec, 1.0f, 0.0f, 36, BLUE, PINK);
EndDrawing();
//--------------------------------------------------------------------------------------
}

+ 390
- 0
projects/VS2022/examples/core_input_virtual_controls.vcxproj ファイルの表示

@ -0,0 +1,390 @@
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+ 2
- 2
projects/VS2022/examples/shapes_rectangle_advanced.vcxproj ファイルの表示

@ -35,7 +35,7 @@
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+ 36
- 19
projects/VS2022/raylib.sln ファイルの表示

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