Ver código fonte

Update releases to latest version

pull/198/head
raysan5 8 anos atrás
pai
commit
a81dfabf86
12 arquivos alterados com 7 adições e 7 exclusões
  1. BIN
      release/android/armeabi/libraylib.a
  2. +1
    -1
      release/android/raylib.h
  3. BIN
      release/html5/libraylib.bc
  4. +1
    -1
      release/html5/raylib.h
  5. +1
    -1
      release/linux/raylib.h
  6. +1
    -1
      release/osx/raylib.h
  7. BIN
      release/rpi/libraylib.a
  8. +1
    -1
      release/rpi/raylib.h
  9. BIN
      release/win32/mingw32/libraylib.a
  10. +1
    -1
      release/win32/raylib.h
  11. +1
    -1
      templates/android_project/jni/include/raylib.h
  12. BIN
      templates/android_project/jni/libs/libraylib.a

BIN
release/android/armeabi/libraylib.a Ver arquivo


+ 1
- 1
release/android/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

BIN
release/html5/libraylib.bc Ver arquivo


+ 1
- 1
release/html5/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

+ 1
- 1
release/linux/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

+ 1
- 1
release/osx/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

BIN
release/rpi/libraylib.a Ver arquivo


+ 1
- 1
release/rpi/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

BIN
release/win32/mingw32/libraylib.a Ver arquivo


+ 1
- 1
release/win32/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

+ 1
- 1
templates/android_project/jni/include/raylib.h Ver arquivo

@ -802,7 +802,7 @@ RLAPI void ImageColorInvert(Image *image);
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void GenTextureMipmaps(Texture2D texture); // Generate GPU mipmaps for a texture
RLAPI void GenTextureMipmaps(Texture2D o">*texture); // Generate GPU mipmaps for a texture
RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode

BIN
templates/android_project/jni/libs/libraylib.a Ver arquivo


Carregando…
Cancelar
Salvar