|
|
@ -3426,11 +3426,15 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) |
|
|
#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) |
|
|
#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) |
|
|
// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) |
|
|
// WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) |
|
|
// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities |
|
|
// while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities |
|
|
if (o">!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) |
|
|
|
|
|
|
|
|
if (RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) |
|
|
{ |
|
|
{ |
|
|
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; |
|
|
if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; |
|
|
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; |
|
|
else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; |
|
|
|
|
|
#if !defined(GRAPHICS_API_OPENGL_ES3) |
|
|
|
|
|
else if (useRenderBuffer) glInternalFormat = GL_DEPTH_COMPONENT16; |
|
|
|
|
|
#else |
|
|
else glInternalFormat = GL_DEPTH_COMPONENT16; |
|
|
else glInternalFormat = GL_DEPTH_COMPONENT16; |
|
|
|
|
|
#endif |
|
|
} |
|
|
} |
|
|
#endif |
|
|
#endif |
|
|
|
|
|
|
|
|
|