|  |  | @ -14,10 +14,8 @@ | 
		
	
		
			
			|  |  |  | ********************************************************************************************/ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include "raylib.h" | 
		
	
		
			
			|  |  |  | #include "raymath.h" | 
		
	
		
			
			|  |  |  | #include "rlgl.h" | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include <printf.h> | 
		
	
		
			
			|  |  |  | #include "rlgl.h" | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #define RLIGHTS_IMPLEMENTATION | 
		
	
		
			
			|  |  |  | #include "rlights.h" | 
		
	
	
		
			
				|  |  | @ -51,8 +49,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | // Load vertex and fragment shaders | 
		
	
		
			
			|  |  |  | Shader shader = LoadShader( | 
		
	
		
			
			|  |  |  | TextFormat("resources/shaders/glsl%i/vertex_displacement.vs", GLSL_VERSION), | 
		
	
		
			
			|  |  |  | TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION) | 
		
	
		
			
			|  |  |  | ); | 
		
	
		
			
			|  |  |  | TextFormat("resources/shaders/glsl%i/vertex_displacement.fs", GLSL_VERSION)); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Load perlin noise texture | 
		
	
		
			
			|  |  |  | Image perlinNoiseImage = GenImagePerlinNoise(512, 512, 0, 0, 1.0f); | 
		
	
	
		
			
				|  |  | @ -111,7 +108,6 @@ int main(void) | 
		
	
		
			
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			|  |  |  | // De-Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | UnloadShader(shader); | 
		
	
		
			
			|  |  |  | UnloadModel(planeModel); | 
		
	
		
			
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