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REXM: RENAME: example: `models_geometry_textures_cube` --> `models_rotating_cube`

pull/5282/head
Ray 1 week ago
parent
commit
bb910bb0b8
8 changed files with 19 additions and 13 deletions
  1. +1
    -1
      examples/Makefile
  2. +2
    -2
      examples/Makefile.Web
  3. +1
    -1
      examples/README.md
  4. +1
    -1
      examples/examples_list.txt
  5. +10
    -4
      examples/models/models_rotating_cube.c
  6. +0
    -0
      examples/models/models_rotating_cube.png
  7. +3
    -3
      projects/VS2022/examples/models_rotating_cube.vcxproj
  8. +1
    -1
      projects/VS2022/raylib.sln

+ 1
- 1
examples/Makefile View File

@ -630,7 +630,7 @@ MODELS = \
models/models_cubicmap_rendering \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_geometry_textures_cube \
models/models_rotating_cube \
models/models_heightmap_rendering \
models/models_loading \
models/models_loading_gltf \

+ 2
- 2
examples/Makefile.Web View File

@ -630,7 +630,7 @@ MODELS = \
models/models_cubicmap_rendering \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_geometry_textures_cube \
models/models_rotating_cube \
models/models_heightmap_rendering \
models/models_loading \
models/models_loading_gltf \
@ -1146,7 +1146,7 @@ models/models_first_person_maze: models/models_first_person_maze.c
models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_geometry_textures_cube: models/models_geometry_textures_cube.c
models/models_rotating_cube: models/models_rotating_cube.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png

+ 1
- 1
examples/README.md View File

@ -191,7 +191,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_bone_socket](models/models_bone_socket.c) | <img src="models/models_bone_socket.png" alt="models_bone_socket" width="80"> | ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
| [models_geometry_textures_cube](models/models_geometry_textures_cube.c) | <img src="models/models_geometry_textures_cube.png" alt="models_geometry_textures_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
### category: shaders [30]

+ 1
- 1
examples/examples_list.txt View File

@ -139,7 +139,7 @@ models;models_animation_gpu_skinning;★★★☆;4.5;4.5;2024;2025;"Daniel Hold
models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
models;models_geometry_textures_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5

examples/models/models_geometry_textures_cube.c → examples/models/models_rotating_cube.c View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [models] example - geometry textures cube
* raylib [models] example - rotating cube
*
* Example complexity rating: [] 1/4
*
@ -27,11 +27,11 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - geometry textures cube");
InitWindow(screenWidth, screenHeight, "raylib [models] example - rotating cube");
// Define the camera to look into our 3d world
Camera camera = { 0 };
camera.position = (Vector3){ 0.0f, 0.0f, 4.0f };
camera.position = (Vector3){ 0.0f, 3.0f, 3.0f };
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
@ -58,6 +58,7 @@ int main(void)
// Update
//----------------------------------------------------------------------------------
rotation += 1.0f;
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
@ -67,7 +68,11 @@ int main(void)
BeginMode3D(camera);
DrawModelEx(model, (Vector3){0,0,0}, (Vector3){0.5f,1,0}, rotation, (Vector3){1,1,1}, WHITE);
// Draw model defining: position, size, rotation-axis, rotation (degrees), size, and tint-color
DrawModelEx(model, (Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 0.5f, 1.0f, 0.0f },
rotation, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
DrawGrid(10, 1.0f);
EndMode3D();
@ -81,6 +86,7 @@ int main(void)
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
UnloadModel(model); // Unload model
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

examples/models/models_geometry_textures_cube.png → examples/models/models_rotating_cube.png View File


projects/VS2022/examples/models_geometry_textures_cube.vcxproj → projects/VS2022/examples/models_rotating_cube.vcxproj View File

@ -53,9 +53,9 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{A4662163-83E7-4309-8CAA-B0BF13655FE6}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>models_geometry_textures_cube</RootNamespace>
<RootNamespace>models_rotating_cube</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>models_geometry_textures_cube</ProjectName>
<ProjectName>models_rotating_cube</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -553,7 +553,7 @@
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\examples\models\models_geometry_textures_cube.c" />
<ClCompile Include="..\..\..\examples\models\models_rotating_cube.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\examples\examples.rc" />

+ 1
- 1
projects/VS2022/raylib.sln View File

@ -357,7 +357,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_basic_voxel", "examp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_dashed_line", "examples\shapes_dashed_line.vcxproj", "{8E132D5A-2C00-48D0-8747-97E41356F26F}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometry_textures_cube", "examples\models_geometry_textures_cube.vcxproj", "{A4662163-83E7-4309-8CAA-B0BF13655FE6}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rotating_cube", "examples\models_rotating_cube.vcxproj", "{A4662163-83E7-4309-8CAA-B0BF13655FE6}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_ascii_rendering", "examples\shaders_ascii_rendering.vcxproj", "{5F4B766F-DD52-4B53-B6C3-BC7611E17F20}"
EndProject

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