|  |  | @ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void);                               // Get char presse | 
		
	
		
			
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			|  |  |  | // Input-related functions: gamepads | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadAvailable(int gamepad);                   // Check if a gamepad is available | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadName(int gamepad, const char *name);      // Check gamepad name (if available) | 
		
	
		
			
			|  |  |  | RLAPI const char *GetGamepadName(int gamepad);                // Get gamepad internal name id | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadButtonPressed(int gamepad, int button);   // Check if a gamepad button has been pressed once | 
		
	
		
			
			|  |  |  | RLAPI bool IsGamepadButtonDown(int gamepad, int button);      // Check if a gamepad button is being pressed | 
		
	
	
		
			
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