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@ -1079,7 +1079,6 @@ RLAPI int GetCharPressed(void); // Get char presse |
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// Input-related functions: gamepads |
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RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available |
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RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available) |
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RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id |
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RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once |
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RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed |
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