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@ -47,10 +47,16 @@ |
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#include "raylib.h" // Required for structs: Vector3, Matrix |
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#endif |
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#ifdef __cplusplus |
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#define RMEXTERN extern "C" // Functions visible from other files (no name mangling of functions in C++) |
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#else |
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#define RMEXTERN extern // Functions visible from other files |
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#endif |
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#if defined(RAYMATH_EXTERN_INLINE) |
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#define RMDEF extern inline |
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#define RMDEF RMEXTERN inline // Functions are embeded inline (compiler generated code) |
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#else |
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#define RMDEF extern |
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#define RMDEF RMEXTERN |
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#endif |
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//---------------------------------------------------------------------------------- |
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@ -105,10 +111,6 @@ typedef struct Quaternion { |
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#ifndef RAYMATH_EXTERN_INLINE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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//------------------------------------------------------------------------------------ |
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// Functions Declaration to work with Vector3 |
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//------------------------------------------------------------------------------------ |
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@ -166,10 +168,6 @@ RMDEF Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle); // Returns |
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RMDEF void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle); // Returns the rotation angle and axis for a given quaternion |
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RMDEF void QuaternionTransform(Quaternion *q, Matrix mat); // Transform a quaternion given a transformation matrix |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif // notdef RAYMATH_EXTERN_INLINE |
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#endif // RAYMATH_H |
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