|
|
@ -3473,7 +3473,7 @@ void rlUnloadFramebuffer(unsigned int id) |
|
|
|
|
|
|
|
unsigned int depthIdU = (unsigned int)depthId; |
|
|
|
if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); |
|
|
|
else if (depthType == GL_RENDERBUFFER) glDeleteTextures(1, &depthIdU); |
|
|
|
else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); |
|
|
|
|
|
|
|
// NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, |
|
|
|
// the texture image is automatically detached from the currently bound framebuffer. |
|
|
|