| @ -0,0 +1,86 @@ | |||
| const std = @import("std"); | |||
| const builtin = @import("builtin"); | |||
| fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step { | |||
| // Standard release options allow the person running `zig build` to select | |||
| // between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. | |||
| const mode = b.standardReleaseOptions(); | |||
| const all = b.step(module, "All " ++ module ++ " examples"); | |||
| const dir = try std.fs.cwd().openDir( | |||
| module, | |||
| .{ .iterate = true }, | |||
| ); | |||
| var iter = dir.iterate(); | |||
| while (try iter.next()) |entry| { | |||
| if (entry.kind != .File) continue; | |||
| const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue; | |||
| const name = entry.name[0..extension_idx]; | |||
| const path = try std.fs.path.join(b.allocator, &.{ module, entry.name }); | |||
| // zig's mingw headers do not include pthread.h | |||
| if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue; | |||
| const exe = b.addExecutable(name, path); | |||
| exe.setTarget(target); | |||
| exe.setBuildMode(mode); | |||
| exe.linkLibC(); | |||
| exe.addObjectFile(switch (target.getOsTag()) { | |||
| .windows => "../src/raylib.lib", | |||
| .linux => "../src/libraylib.a", | |||
| else => @panic("Unsupported OS"), | |||
| }); | |||
| exe.addIncludeDir("../src"); | |||
| exe.addIncludeDir("../src/external"); | |||
| exe.addIncludeDir("../src/external/glfw/include"); | |||
| switch (exe.target.toTarget().os.tag) { | |||
| .windows => { | |||
| exe.linkSystemLibrary("winmm"); | |||
| exe.linkSystemLibrary("gdi32"); | |||
| exe.linkSystemLibrary("opengl32"); | |||
| exe.addIncludeDir("external/glfw/deps/mingw"); | |||
| }, | |||
| .linux => { | |||
| exe.linkSystemLibrary("GL"); | |||
| exe.linkSystemLibrary("rt"); | |||
| exe.linkSystemLibrary("dl"); | |||
| exe.linkSystemLibrary("m"); | |||
| exe.linkSystemLibrary("X11"); | |||
| }, | |||
| else => { | |||
| @panic("Unsupported OS"); | |||
| }, | |||
| } | |||
| exe.setOutputDir(module); | |||
| var run = exe.run(); | |||
| run.step.dependOn(&b.addInstallArtifact(exe).step); | |||
| run.cwd = module; | |||
| b.step(name, name).dependOn(&run.step); | |||
| all.dependOn(&exe.step); | |||
| } | |||
| return all; | |||
| } | |||
| pub fn build(b: *std.build.Builder) !void { | |||
| // Standard target options allows the person running `zig build` to choose | |||
| // what target to build for. Here we do not override the defaults, which | |||
| // means any target is allowed, and the default is native. Other options | |||
| // for restricting supported target set are available. | |||
| const target = b.standardTargetOptions(.{}); | |||
| const all = b.getInstallStep(); | |||
| all.dependOn(try add_module("audio", b, target)); | |||
| all.dependOn(try add_module("core", b, target)); | |||
| all.dependOn(try add_module("models", b, target)); | |||
| all.dependOn(try add_module("others", b, target)); | |||
| all.dependOn(try add_module("physics", b, target)); | |||
| all.dependOn(try add_module("shaders", b, target)); | |||
| all.dependOn(try add_module("shapes", b, target)); | |||
| all.dependOn(try add_module("text", b, target)); | |||
| all.dependOn(try add_module("textures", b, target)); | |||
| } | |||