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			@ -10,6 +10,10 @@ | 
			
		
		
	
		
			
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			*   #define SUPPORT_TRIANGLES_ONLY | 
			
		
		
	
		
			
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			*       Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   #define USE_DEFAULT_FONT_TEXTURE | 
			
		
		
	
		
			
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			*       Draw rectangle shapes using font texture white character instead of default white texture | 
			
		
		
	
		
			
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			*       Allows drawing rectangles and text with a single draw call, very useful for GUI systems! | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   LICENSE: zlib/libpng | 
			
		
		
	
		
			
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			* | 
			
		
		
	
	
		
			
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			@ -245,6 +249,78 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color) | 
			
		
		
	
		
			
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			    DrawRectangleV(position, size, color); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Draw a color-filled rectangle (Vector version) | 
			
		
		
	
		
			
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			// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) | 
			
		
		
	
		
			
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			void DrawRectangleV(Vector2 position, Vector2 size, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (rlGetVersion() == OPENGL_11) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        rlBegin(RL_TRIANGLES); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x, position.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x, position.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x + size.x, position.y); | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			#if defined(USE_DEFAULT_FONT_TEXTURE) | 
			
		
		
	
		
			
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			        // Draw rectangle using font texture white character | 
			
		
		
	
		
			
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			        rlEnableTexture(GetDefaultFont().texture.id); | 
			
		
		
	
		
			
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			        rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			            // NOTE: Default raylib font character 95 is a white square | 
			
		
		
	
		
			
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			            rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                         (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x, rec.y); | 
			
		
		
	
		
			
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			             | 
			
		
		
	
		
			
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			            rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                         (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x, rec.y + rec.height); | 
			
		
		
	
		
			
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			             | 
			
		
		
	
		
			
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			            rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                         (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
			
		
		
	
		
			
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			             | 
			
		
		
	
		
			
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			            rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                         (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
		
			
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			        rlDisableTexture(); | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			        rlEnableTexture(GetTextureDefault().id); // Default white texture | 
			
		
		
	
		
			
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			        rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			            rlTexCoord2f(0.0f, 0.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x, position.y); | 
			
		
		
	
		
			
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			            rlTexCoord2f(0.0f, 1.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlTexCoord2f(1.0f, 1.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlTexCoord2f(1.0f, 0.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x + size.x, position.y); | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
		
			
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			        rlDisableTexture(); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Draw a color-filled rectangle | 
			
		
		
	
		
			
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			void DrawRectangleRec(Rectangle rec, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
	
		
			
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			@ -292,6 +368,37 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col | 
			
		
		
	
		
			
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			// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise | 
			
		
		
	
		
			
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			void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(USE_DEFAULT_FONT_TEXTURE) | 
			
		
		
	
		
			
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			    // Draw rectangle using font texture white character | 
			
		
		
	
		
			
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			    rlEnableTexture(GetDefaultFont().texture.id); | 
			
		
		
	
		
			
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			    rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			        rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			        // NOTE: Default raylib font character 95 is a white square | 
			
		
		
	
		
			
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			        rlColor4ub(col1.r, col1.g, col1.b, col1.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x, rec.y); | 
			
		
		
	
		
			
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			        rlColor4ub(col2.r, col2.g, col2.b, col2.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x, rec.y + rec.height); | 
			
		
		
	
		
			
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			        rlColor4ub(col3.r, col3.g, col3.b, col3.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
			
		
		
	
		
			
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			        rlColor4ub(col4.r, col4.g, col4.b, col4.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                     (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			    rlDisableTexture(); | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    rlEnableTexture(GetTextureDefault().id);    // Default white texture | 
			
		
		
	
		
			
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			    rlBegin(RL_QUADS); | 
			
		
		
	
	
		
			
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			@ -313,70 +420,9 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, | 
			
		
		
	
		
			
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			        rlTexCoord2f(1.0f, 0.0f); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			    // Draw rectangle using font texture white character | 
			
		
		
	
		
			
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			    /* | 
			
		
		
	
		
			
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			    rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                 (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			    rlVertex2f(rec.x, rec.y); | 
			
		
		
	
		
			
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			    rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                 (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			    rlVertex2f(rec.x, rec.y + rec.height); | 
			
		
		
	
		
			
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			    rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                 (float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			    rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
			
		
		
	
		
			
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			    rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width,  | 
			
		
		
	
		
			
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			                 (float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); | 
			
		
		
	
		
			
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			    rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			    */ | 
			
		
		
	
		
			
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			    rlDisableTexture(); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Draw a color-filled rectangle (Vector version) | 
			
		
		
	
		
			
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			// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) | 
			
		
		
	
		
			
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			void DrawRectangleV(Vector2 position, Vector2 size, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (rlGetVersion() == OPENGL_11) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        rlBegin(RL_TRIANGLES); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x, position.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x, position.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlVertex2i(position.x + size.x, position.y); | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        rlEnableTexture(GetTextureDefault().id); // Default white texture | 
			
		
		
	
		
			
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			        rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			            rlColor4ub(color.r, color.g, color.b, color.a); | 
			
		
		
	
		
			
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			            rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			            rlTexCoord2f(0.0f, 0.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x, position.y); | 
			
		
		
	
		
			
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			            rlTexCoord2f(0.0f, 1.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlTexCoord2f(1.0f, 1.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x + size.x, position.y + size.y); | 
			
		
		
	
		
			
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			            rlTexCoord2f(1.0f, 0.0f); | 
			
		
		
	
		
			
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			            rlVertex2f(position.x + size.x, position.y); | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
		
			
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			        rlDisableTexture(); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			    rlDisableTexture(); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Draw rectangle outline | 
			
		
		
	
	
		
			
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			@ -409,14 +455,6 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Draw rectangle using text character (char: 127) | 
			
		
		
	
		
			
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			// NOTE: Useful to avoid changing to default white texture | 
			
		
		
	
		
			
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			void DrawRectangleT(int posX, int posY, int width, int height, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec,  | 
			
		
		
	
		
			
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			                   (Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Draw a triangle | 
			
		
		
	
		
			
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			void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
	
		
			
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