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@ -10,6 +10,10 @@ |
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* #define SUPPORT_TRIANGLES_ONLY |
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* Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays |
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* |
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* #define USE_DEFAULT_FONT_TEXTURE |
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* Draw rectangle shapes using font texture white character instead of default white texture |
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* Allows drawing rectangles and text with a single draw call, very useful for GUI systems! |
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* |
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* |
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* LICENSE: zlib/libpng |
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* |
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@ -245,6 +249,78 @@ void DrawRectangle(int posX, int posY, int width, int height, Color color) |
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DrawRectangleV(position, size, color); |
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} |
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// Draw a color-filled rectangle (Vector version) |
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) |
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void DrawRectangleV(Vector2 position, Vector2 size, Color color) |
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{ |
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if (rlGetVersion() == OPENGL_11) |
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{ |
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rlBegin(RL_TRIANGLES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlVertex2i(position.x, position.y); |
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rlVertex2i(position.x, position.y + size.y); |
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rlVertex2i(position.x + size.x, position.y + size.y); |
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rlVertex2i(position.x, position.y); |
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rlVertex2i(position.x + size.x, position.y + size.y); |
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rlVertex2i(position.x + size.x, position.y); |
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rlEnd(); |
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} |
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else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) |
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{ |
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#if defined(USE_DEFAULT_FONT_TEXTURE) |
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// Draw rectangle using font texture white character |
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rlEnableTexture(GetDefaultFont().texture.id); |
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rlBegin(RL_QUADS); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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// NOTE: Default raylib font character 95 is a white square |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y); |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y + rec.height); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y + rec.height); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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rlEnd(); |
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rlDisableTexture(); |
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#else |
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rlEnableTexture(GetTextureDefault().id); // Default white texture |
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rlBegin(RL_QUADS); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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rlTexCoord2f(0.0f, 0.0f); |
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rlVertex2f(position.x, position.y); |
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rlTexCoord2f(0.0f, 1.0f); |
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rlVertex2f(position.x, position.y + size.y); |
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rlTexCoord2f(1.0f, 1.0f); |
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rlVertex2f(position.x + size.x, position.y + size.y); |
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rlTexCoord2f(1.0f, 0.0f); |
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rlVertex2f(position.x + size.x, position.y); |
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rlEnd(); |
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rlDisableTexture(); |
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#endif |
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} |
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} |
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// Draw a color-filled rectangle |
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void DrawRectangleRec(Rectangle rec, Color color) |
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{ |
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@ -292,6 +368,37 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color col |
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// NOTE: Colors refer to corners, starting at top-lef corner and counter-clockwise |
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void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4) |
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{ |
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#if defined(USE_DEFAULT_FONT_TEXTURE) |
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// Draw rectangle using font texture white character |
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rlEnableTexture(GetDefaultFont().texture.id); |
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rlBegin(RL_QUADS); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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// NOTE: Default raylib font character 95 is a white square |
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rlColor4ub(col1.r, col1.g, col1.b, col1.a); |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y); |
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rlColor4ub(col2.r, col2.g, col2.b, col2.a); |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y + rec.height); |
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rlColor4ub(col3.r, col3.g, col3.b, col3.a); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y + rec.height); |
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rlColor4ub(col4.r, col4.g, col4.b, col4.a); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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rlEnd(); |
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rlDisableTexture(); |
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#else |
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rlEnableTexture(GetTextureDefault().id); // Default white texture |
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rlBegin(RL_QUADS); |
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@ -313,70 +420,9 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, |
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rlTexCoord2f(1.0f, 0.0f); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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rlEnd(); |
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// Draw rectangle using font texture white character |
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/* |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y); |
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rlTexCoord2f((float)GetDefaultFont().chars[95].rec.x/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x, rec.y + rec.height); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)(GetDefaultFont().chars[95].rec.y + GetDefaultFont().chars[95].rec.height)/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y + rec.height); |
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rlTexCoord2f((float)(GetDefaultFont().chars[95].rec.x + GetDefaultFont().chars[95].rec.width)/GetDefaultFont().texture.width, |
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(float)GetDefaultFont().chars[95].rec.y/GetDefaultFont().texture.height); |
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rlVertex2f(rec.x + rec.width, rec.y); |
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*/ |
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rlDisableTexture(); |
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} |
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// Draw a color-filled rectangle (Vector version) |
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// NOTE: On OpenGL 3.3 and ES2 we use QUADS to avoid drawing order issues (view rlglDraw) |
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void DrawRectangleV(Vector2 position, Vector2 size, Color color) |
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{ |
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if (rlGetVersion() == OPENGL_11) |
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{ |
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rlBegin(RL_TRIANGLES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlVertex2i(position.x, position.y); |
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rlVertex2i(position.x, position.y + size.y); |
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rlVertex2i(position.x + size.x, position.y + size.y); |
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rlVertex2i(position.x, position.y); |
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rlVertex2i(position.x + size.x, position.y + size.y); |
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rlVertex2i(position.x + size.x, position.y); |
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rlEnd(); |
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} |
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else if ((rlGetVersion() == OPENGL_21) || (rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20)) |
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{ |
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rlEnableTexture(GetTextureDefault().id); // Default white texture |
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rlBegin(RL_QUADS); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlNormal3f(0.0f, 0.0f, 1.0f); |
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rlTexCoord2f(0.0f, 0.0f); |
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rlVertex2f(position.x, position.y); |
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rlTexCoord2f(0.0f, 1.0f); |
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rlVertex2f(position.x, position.y + size.y); |
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rlTexCoord2f(1.0f, 1.0f); |
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rlVertex2f(position.x + size.x, position.y + size.y); |
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rlTexCoord2f(1.0f, 0.0f); |
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rlVertex2f(position.x + size.x, position.y); |
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rlEnd(); |
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rlDisableTexture(); |
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} |
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rlDisableTexture(); |
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#endif |
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} |
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// Draw rectangle outline |
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@ -409,14 +455,6 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color) |
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} |
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} |
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// Draw rectangle using text character (char: 127) |
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// NOTE: Useful to avoid changing to default white texture |
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void DrawRectangleT(int posX, int posY, int width, int height, Color color) |
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{ |
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DrawTexturePro(GetDefaultFont().texture, GetDefaultFont().chars[95].rec, |
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(Rectangle){ posX, posY, width, height }, (Vector2){ 0, 0 }, 0.0f, color); |
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} |
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// Draw a triangle |
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void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color) |
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{ |
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