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Review code formatting on ColorFromHSV()

Following raylib notation rules
pull/725/head
Ray 6 years ago
parent
commit
e811279a75
2 changed files with 27 additions and 27 deletions
  1. +26
    -26
      src/core.c
  2. +1
    -1
      src/raylib.h

+ 26
- 26
src/core.c View File

@ -1446,36 +1446,36 @@ Vector3 ColorToHSV(Color color)
}
// Returns a Color from HSV values
// Implementation reference: https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
// NOTE: Color->HSV->Color conversion will not yield exactly the same color due to rounding errors
Color ColorFromHSV(Vector3 hsv, unsigned char alpha)
Color ColorFromHSV(Vector3 hsv)
{
// implementation details at https://en.wikipedia.org/wiki/HSL_and_HSV#Alternative_HSV_conversion
float h = hsv.x, s=hsv.y, v=hsv.z;
Color color = {0,0,0,alpha};
Color color = { 0, 0, 0, 255 };
float h = hsv.x, s = hsv.y, v = hsv.z;
//red
float k = fmod((5.+h/60.),6);
float t = 4.-k;
k = t<k?t:k;
k = k<1?k:1;
k = k>0?k:0;
color.r = (v-v*s*k)*255;
//green
k = fmod((3.+h/60.),6);
t = 4.-k;
k = t<k?t:k;
k = k<1?k:1;
k = k>0?k:0;
color.g =(v-v*s*k)*255;
// Red channel
float k = fmod((5.0f + h/60.0f), 6);
float t = 4.0f - k;
k = p">(t < kp">) ? t : k;
k = p">(k < 1p">) ? k : 1;
k = p">(k > 0p">) ? k : 0;
color.r = (v - v*s*k)*255;
// Green channel
k = fmod((3.0f + h/60.0f), 6);
t = 4.0f - k;
k = p">(t < kp">) ? t : k;
k = p">(k < 1p">) ? k : 1;
k = p">(k > 0p">) ? k : 0;
color.g = (v - v*s*k)*255;
//blue
k = fmod((1.+h/60.),6);
t = 4.-k;
k = t<k?t:k;
k = k<1?k:1;
k = k>0?k:0;
color.b = (v-v*s*k)*255;
// Blue channel
k = fmod((1.0f + h/60.0f), 6);
t = 4.0f - k;
k = p">(t < kp">) ? t : k;
k = p">(k < 1p">) ? k : 1;
k = p">(k > 0p">) ? k : 0;
color.b = (v - v*s*k)*255;
return color;
}

+ 1
- 1
src/raylib.h View File

@ -891,7 +891,7 @@ RLAPI double GetTime(void); // Returns ela
RLAPI int ColorToInt(Color color); // Returns hexadecimal value for a Color
RLAPI Vector4 ColorNormalize(Color color); // Returns color normalized as float [0..1]
RLAPI Vector3 ColorToHSV(Color color); // Returns HSV values for a Color
RLAPI Color ColorFromHSV(Vector3 hsv, unsigned char alpha); // Returns a Color from HSV values (NOTE: some precision is lost due to rounding errors)
RLAPI Color ColorFromHSV(Vector3 hsv); // Returns a Color from HSV values
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f

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