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Update rcore_desktop_sdl.c (#5332)

pull/5274/merge
NoNameAuthenticated 3 天之前
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共有 1 個文件被更改,包括 12 次插入12 次删除
  1. +12
    -12
      src/platforms/rcore_desktop_sdl.c

+ 12
- 12
src/platforms/rcore_desktop_sdl.c 查看文件

@ -463,7 +463,7 @@ void ToggleFullscreen(void)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -491,7 +491,7 @@ void ToggleBorderlessWindowed(void)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -548,7 +548,7 @@ void SetWindowState(unsigned int flags)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -612,7 +612,7 @@ void SetWindowState(unsigned int flags)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -833,7 +833,7 @@ void SetWindowMonitor(int monitor)
{
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -961,7 +961,7 @@ Vector2 GetMonitorPosition(int monitor)
{
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -989,7 +989,7 @@ int GetMonitorWidth(int monitor)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -1010,7 +1010,7 @@ int GetMonitorHeight(int monitor)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -1031,7 +1031,7 @@ int GetMonitorPhysicalWidth(int monitor)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -1055,7 +1055,7 @@ int GetMonitorPhysicalHeight(int monitor)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -1079,7 +1079,7 @@ int GetMonitorRefreshRate(int monitor)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif
@ -1099,7 +1099,7 @@ const char *GetMonitorName(int monitor)
const int monitorCount = SDL_GetNumVideoDisplays();
#if defined(USING_VERSION_SDL3) // SDL3 Migration: Monitor is an id instead of index now, returns 0 on failure
if (p">(monitor > 0) && (monitor <= monitorCount))
if (n">SDL_GetDisplayProperties(monitor) != 0) // Returns 0 on failure, so a value other than zero indicates that the monitor id is valid
#else
if ((monitor >= 0) && (monitor < monitorCount))
#endif

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