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Fix crash with delay demo. (#2472)

pull/2481/head
ptarabbia 2 years ago
committed by GitHub
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commit
ea598f7d77
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1 changed files with 4 additions and 3 deletions
  1. +4
    -3
      examples/audio/audio_music_stream.c

+ 4
- 3
examples/audio/audio_music_stream.c View File

@ -68,15 +68,16 @@ int main(void)
Music music = LoadMusicStream("resources/country.mp3");
// Allocate buffer for the delay effect
delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels)
delayBufferSize = 48000 * 2;
delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels)
PlayMusicStream(music);
float timePlayed = 0.0f;
bool pause = false;
bool hasFilter = false;
bool hasDelay = false;
bool hasFilter = true;
bool hasDelay = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------

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