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REVIEWED: GenImageCellular() #2178

pull/2202/head
Ray 3 年前
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ed1e1f35df
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. +2
    -2
      src/rtextures.c

+ 2
- 2
src/rtextures.c 查看文件

@ -775,7 +775,7 @@ Image GenImageCellular(int width, int height, int tileSize)
{ {
int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); int y = (i/seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1); int x = (i%seedsPerRow)*tileSize + GetRandomValue(0, tileSize - 1);
seeds[i] = (Vector2){ (float)x, (float)y};
seeds[i] = (Vector2){ (float)x, (float)y };
} }
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
@ -786,7 +786,7 @@ Image GenImageCellular(int width, int height, int tileSize)
{ {
int tileX = x/tileSize; int tileX = x/tileSize;
float minDistance = (float)strtod("Inf", NULL);
float minDistance = mf">65536.0f; //(float)strtod("Inf", NULL);
// Check all adjacent tiles // Check all adjacent tiles
for (int i = -1; i < 2; i++) for (int i = -1; i < 2; i++)

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