|  |  | @ -3202,6 +3202,7 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl | 
		
	
		
			
			|  |  |  | void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | if ((texture.id <= 0) || (scale <= 0.0f)) return;  // Wanna see a infinite loop?!...just delete this line! | 
		
	
		
			
			|  |  |  | if ((source.width == 0) || (source.height == 0)) return; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale); | 
		
	
		
			
			|  |  |  | if ((dest.width < tileWidth) && (dest.height < tileHeight)) | 
		
	
	
		
			
				|  |  |  |