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@ -3202,6 +3202,7 @@ void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangl |
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint) |
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{ |
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if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line! |
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if ((source.width == 0) || (source.height == 0)) return; |
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int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale); |
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if ((dest.width < tileWidth) && (dest.height < tileHeight)) |
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