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			Fixed a bug in the 2d camera platformer example (#2687)
			
				canJump used to alternate between true and false when on ground
			
			
				pull/2751/head
			
			
		 
		
			
				
					
						
						skylar
					
					3 years ago
					
						
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			  1 changed files with 
1 additions and 
1 deletions
			
		 
		
			
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					examples/core/core_2d_camera_platformer.c
				
 
			
		
		
			
				
					
					
						
							
								
									
										
											
												
	
		
			
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			@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d | 
			
		
		
	
		
			
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			            ei->rect.x <= p->x && | 
			
		
		
	
		
			
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			            ei->rect.x + ei->rect.width >= p->x && | 
			
		
		
	
		
			
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			            ei->rect.y >= p->y && | 
			
		
		
	
		
			
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			            ei->rect.y < p->y + player->speed*delta) | 
			
		
		
	
		
			
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			            ei->rect.y <= p->y + player->speed*delta) | 
			
		
		
	
		
			
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			        { | 
			
		
		
	
		
			
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			            hitObstacle = 1; | 
			
		
		
	
		
			
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			            player->speed = 0.0f; | 
			
		
		
	
	
		
			
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