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Fixed a bug in the 2d camera platformer example (#2687)
canJump used to alternate between true and false when on ground
pull/2751/head
skylar
2 years ago
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GitHub
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with
1 additions and
1 deletions
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examples/core/core_2d_camera_platformer.c
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@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d |
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ei->rect.x <= p->x && |
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ei->rect.x + ei->rect.width >= p->x && |
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ei->rect.y >= p->y && |
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ei->rect.y < p->y + player->speed*delta) |
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ei->rect.y <= p->y + player->speed*delta) |
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{ |
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hitObstacle = 1; |
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player->speed = 0.0f; |
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