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Merge pull request
#5138
from maiconpintoabreu/fix-glsl100
[examples][shaders] set glsl100 back to 100
pull/5143/head
Ray
1 month ago
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GitHub
parent
9cc9f3bbbe
69021939e6
commit
f83c5cb6e1
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3 changed files
with
7 additions
and
3 deletions
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+3
-1
examples/shaders/resources/shaders/glsl100/julia_set.fs
+3
-1
examples/shaders/resources/shaders/glsl100/mask.fs
+1
-1
examples/shaders/resources/shaders/glsl120/write_depth.fs
+ 3
- 1
examples/shaders/resources/shaders/glsl100/julia_set.fs
View File
@ -1,4 +1,6 @@
#version
120
#version
100
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
+ 3
- 1
examples/shaders/resources/shaders/glsl100/mask.fs
View File
@ -1,4 +1,6 @@
#version
120
#version
100
precision
mediump
f
l
o
a
t
;
//
Input
vertex
attributes
(from
vertex
s
h
a
d
e
r
)
varying
vec2
f
r
a
g
T
e
x
C
o
o
r
d
;
+ 1
- 1
examples/shaders/resources/shaders/glsl120/write_depth.fs
View File
@ -1,4 +1,4 @@
#version
1
0
0
#version
1
2
0
#extension
GL_EXT_frag_depth
:
enable
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