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Merge pull request #5138 from maiconpintoabreu/fix-glsl100

[examples][shaders] set glsl100 back to 100
pull/5143/head
Ray 1 月之前
committed by GitHub
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共有 3 個檔案被更改,包括 7 行新增3 行删除
  1. +3
    -1
      examples/shaders/resources/shaders/glsl100/julia_set.fs
  2. +3
    -1
      examples/shaders/resources/shaders/glsl100/mask.fs
  3. +1
    -1
      examples/shaders/resources/shaders/glsl120/write_depth.fs

+ 3
- 1
examples/shaders/resources/shaders/glsl100/julia_set.fs 查看文件

@ -1,4 +1,6 @@
#version 120
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

+ 3
- 1
examples/shaders/resources/shaders/glsl100/mask.fs 查看文件

@ -1,4 +1,6 @@
#version 120
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

+ 1
- 1
examples/shaders/resources/shaders/glsl120/write_depth.fs 查看文件

@ -1,4 +1,4 @@
#version 100
#version 120
#extension GL_EXT_frag_depth : enable

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