瀏覽代碼

Fix bug to retrieve material specular map in DrawMesh function, with incorrect index (#3758)

pull/3759/head
Victor Gallet 1 年之前
committed by GitHub
父節點
當前提交
ff1eeafb95
沒有發現已知的金鑰在資料庫的簽署中 GPG 金鑰 ID: B5690EEEBB952194
共有 1 個檔案被更改,包括 4 行新增4 行删除
  1. +4
    -4
      src/rmodels.c

+ 4
- 4
src/rmodels.c 查看文件

@ -1352,10 +1352,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
{
float values[4] = {
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f
(float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
};
rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);

Loading…
取消
儲存