* LoadDirectoryFilesEx on not recursive loading count files
* Removed FilePathList.capacity
* Added security check in case of memory leak
* Fix stop loading paths early on recursive loading
* Fix count directories only if filter contains DIRECTORY_FILTER_TAG
* rlparser: update raylib_api.* by CI
* GetDirectoryFileCount() and GetDirectoryFileCountEx() made visible
* rlparser: update raylib_api.* by CI
* Added new file and directories filter tags
* Renamed `fileCount` in `ScanDirectoryFiles()` to `expectedFileCount`
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Make the comments on the camera 2d fields more clear about what space each one is in.
* rlparser: update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
The tool can work with other libraries following `raylib.h` structure, keeping the `raylib_parser` name could be missleading. Also added an icon an reviewed Makefile an CI.
* add const qualifier to the first arg of TextJoin
* Update raylib_api.* by CI
* Update raylib.h
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>
Restore window currently says it sets the window state to:
"not minimized/maximized"
However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
* Make sure ShaderUniformDataType matches rlShaderUniformDataType
* Update raylib_api.* by CI
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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Ray <raysan5@gmail.com>