Ray
479bd84400
Update shaders_palette_switch.c
7 ay önce
Ray
3f1e59a7cf
Update copyright to 2024
11 ay önce
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
1 yıl önce
Ray
b59fab7ee6
Update year to 2023
2 yıl önce
Ray
4a9391ae83
REVIEWED: examples descriptions
2 yıl önce
Ray
c1b01c0d5d
Added new comment to examples
2 yıl önce
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
3 yıl önce
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 yıl önce
Ray
b525039e0a
Review ALL examples
5 yıl önce
Ray
970f1e8ff1
examples review
5 yıl önce
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
5 yıl önce
Ray
2ddc4bacba
Example review
5 yıl önce
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
6 yıl önce
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
6 yıl önce
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
6 yıl önce