raysan5
9e8232d750
Redesigned bloom shader to work on RPI
8年前
raysan5
3876f19d6a
Corrected some issues on OpenGL ES
9年前
Ray
d587cc0e36
Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
9年前
raysan5
884e13ac2f
Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
9年前
Ray
ee72654b55
Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
9年前
raysan5
6fbf6a1c23
Redesigned distortion shader, added chromatic aberration
9年前
raysan5
5a4eb34c39
Corrected issue on distortion shader
9年前
raysan5
c4922c9e88
Reorganize shaders to respective folders
9年前
raysan5
302ec438dd
Removed colTint, tint color is colDiffuse
Tint color could be applied to colDiffuse... but what's the best way?
Replace it? Multiply by? A point to think about...
9年前
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
9年前
raysan5
bc08271da3
Updated shaders with comments
9年前
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
9年前
raysan5
cde2c1aa6d
Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
9年前
raysan5
4b51248372
Review shader and add comments
9年前
raysan5
1d545449bb
Reviewed shaders and added comments
9年前