raysan5
6acfda599e
Support indexed mesh data on OpenGL 1.1 path
Keep asking myself why I maintain this rendering path... -___-
9 jaren geleden
raysan5
5c112ff542
Corrected tipo
9 jaren geleden
raysan5
aee5d9a390
Code tweak
9 jaren geleden
raysan5
1ddf594d15
Added support for indexed mesh data
9 jaren geleden
Ray
ac44db26a2
Added reference
9 jaren geleden
Ray
c85cd29049
Added defines for default shader names
9 jaren geleden
Ray
3d0208223a
First implementation of MTL loading
Not tested yet
9 jaren geleden
Ray
dc4d5dabcd
Added MTL loading info
9 jaren geleden
Ray
f7d4951165
Improved vertex attribs support for models
9 jaren geleden
raysan5
0bcb873cbb
Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
9 jaren geleden
raysan5
29761c2519
Testing new material usage
9 jaren geleden
raysan5
eeb151586f
Corrected issues with OpenGL 1.1 backend
9 jaren geleden
raysan5
7ab008878a
Library redesign to accomodate materials system
9 jaren geleden
raysan5
ec72a8868e
Comment tweak
9 jaren geleden
raysan5
ba60918eaa
Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
9 jaren geleden
raysan5
fd67e31f63
Renamed function for consistency
9 jaren geleden
raysan5
8301980ba8
Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
9 jaren geleden
raysan5
5f73850fa6
Renamed functions for consistency
9 jaren geleden
raysan5
e94acf86f8
Reorganized internal funcs
9 jaren geleden
Ray
f2152aa391
Reorganize functions
9 jaren geleden
Ray
2646ed0393
Removed debug functions
9 jaren geleden
Ray
17732fa9c4
Corrected warning with array
9 jaren geleden
Ray
fa98289ddb
Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
9 jaren geleden
Ray
0e6d1cb272
Working on materials system...
9 jaren geleden
raysan5
cc39b4660a
New oculus sample to test...
9 jaren geleden
Ray
6ca1fd59a9
Merge pull request #111 from kd7tck/develop
First stage of audio API update
9 jaren geleden
Ray
1fb874cdc5
Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
9 jaren geleden
Joshua Reisenauer
34e5fcf47e
removed enums
9 jaren geleden
Joshua Reisenauer
a1038f61b6
BPS type added to ensure consistency
9 jaren geleden
Joshua Reisenauer
5f1e8b8278
hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
9 jaren geleden
Joshua Reisenauer
91f1f324c0
First stage of audio API update
Look over changes and give feedback please.
9 jaren geleden
Ray
eb36c351cf
Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
9 jaren geleden
Joshua Reisenauer
f707c1ca46
this should work
9 jaren geleden
Joshua Reisenauer
299ae7a4bd
new trace logs and optimizations
9 jaren geleden
Joshua Reisenauer
3104d3d6cd
small fix for streaming
There is still an issue where audio will cut off after a brief moment
9 jaren geleden
Joshua Reisenauer
04d9deac92
setting up openal
9 jaren geleden
Joshua Reisenauer
f12754b01f
quick fix
Boolean errors
9 jaren geleden
Ray
f9bbce0da7
Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
9 jaren geleden
Joshua Reisenauer
62087d21cc
updated jar_xm
9 jaren geleden
Joshua Reisenauer
89a84a621b
implement
9 jaren geleden
Joshua Reisenauer
1c370f5a17
cleaned up calculations
9 jaren geleden
Joshua Reisenauer
cb05c51911
tabs to spaces fix
9 jaren geleden
Joshua Reisenauer
ec2cbaa5eb
Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
9 jaren geleden
raysan5
173529e048
Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-
9 jaren geleden
raysan5
9639b14e1b
Reduce PCM buffer size for Android to avoid stalls
9 jaren geleden
raysan5
17eefed08f
Improved gestures system
9 jaren geleden
raysan5
2e5d898443
Corrected bug with old FBO struct
9 jaren geleden
raysan5
6b5e18e6bf
Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user.
9 jaren geleden
raysan5
0da88ac5c5
Updated template game library name
9 jaren geleden
raysan5
c8a30b262d
Updated gestures example
9 jaren geleden