Ray
479bd84400
Update shaders_palette_switch.c
há 8 meses
Ray
3f1e59a7cf
Update copyright to 2024
há 1 ano
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
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Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
há 1 ano
Ray
b59fab7ee6
Update year to 2023
há 2 anos
Ray
4a9391ae83
REVIEWED: examples descriptions
há 2 anos
Ray
c1b01c0d5d
Added new comment to examples
há 2 anos
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
há 3 anos
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
há 4 anos
Ray
b525039e0a
Review ALL examples
há 5 anos
Ray
970f1e8ff1
examples review
há 5 anos
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
há 5 anos
Ray
2ddc4bacba
Example review
há 5 anos
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
há 6 anos
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
há 6 anos
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
há 6 anos