Ray
97054e4e0f
Review ALL games to raylib 3.0
5 anni fa
Ray
40b73a8a91
Develop branch integration ( #1091 )
* [core] REDESIGNED: Implement global context
* [rlgl] REDESIGNED: Implement global context
* Reviewed globals for Android
* Review Android globals usage
* Update Android globals
* Bump raylib version to 3.0 !!!
* [raudio] REDESIGNED: Implement global context
* [raudio] Reorder functions
* [core] Tweaks on descriptions
* Issues with SUPPORT_MOUSE_GESTURES
* [camera] Use global context
* REDESIGN: Move shapes drawing texture/rec to RLGL context
* Review some issues on standalone mode
* Update to use global context
* [GAME] Upload RE-PAIR game from GGJ2020 -WIP-
* Update game: RE-PAIR
* [utils] TRACELOG macros proposal
* Update config.h
5 anni fa
raysan5
21c30f43d4
Update year to 2020
5 anni fa
ChillerDragon
f21761fbbb
Happy new year 2019
6 anni fa
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
6 anni fa
Ahmad Fatoum
2c219fb814
Allow use of main instead of android_main
Inspired by #504 .
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.
This is untested!
7 anni fa
-
ddf6c65d00
Review Makefiles and templates
7 anni fa
raysan5
0d8a994d95
Review templates for Android
- Removed useless templates
- Reviewed all Makefiles
- Rework some code for Android support
- Added resources to advance template
7 anni fa
raysan5
ba4b39a025
Working on game templates
7 anni fa
raysan5
ca8c565617
Review contact information
8 anni fa
raysan5
1ef1f3d7ea
Multiple templates to start a game
Some basic to advance templates are provided to be use as base code for
new games
10 anni fa