raysan5
559b9b8cc3
Corrected possible memory leak
7 anni fa
raysan5
44181baf04
Working on Android APK building
7 anni fa
Ahmad Fatoum
e025e62445
cmake: Fix PLATFORM_WEB build
Did this ever work? Surely, doesn't look like it...
7 anni fa
Ahmad Fatoum
cea78e4fc1
Travis CI: Test Android configuration ( #546 )
I don't know if this actually works, but it compiles, which is good enough for CI.
7 anni fa
Ahmad Fatoum
bd2300fed3
CMake+Android: Skip tests with SetCameraMode
src/core.c does explicitly skip including <camera.h> on Android
and tests fail. Therefore skip these failing tests.
Closes #507 .
7 anni fa
Ahmad Fatoum
ad8509732c
CMake: Fix (Add?) Android support
Not sure if this ever worked, but now it at least compiles.
7 anni fa
Ahmad Fatoum
ff55af14f9
CMake: Move reusable code to new cmake/ directory
7 anni fa
Ahmad Fatoum
ae26e083b4
CMake: Add default build type if none specified
Release, unless we are in a Git repo, then it's Debug.
7 anni fa
Ahmad Fatoum
20ddc6a2bb
Move utils.cmake to separate cmake/ directory
7 anni fa
raysan5
a752092055
Removed 32bit arm Android library
From 2019 64bit support will be mandatory to publish an Android app.
Google plans to require that new apps target Oreo (API level 26) in
August of 2018.
7 anni fa
raysan5
8e0cd51afb
Support shared library building on Android
7 anni fa
raysan5
ca69068814
Added function: rlCheckBufferLimit()
7 anni fa
raysan5
3b70b66a08
Love OpenGL gotchas... make my life more enjoyable!
7 anni fa
raysan5
24adca4ad0
Manual mipmap generation review
On OpenGL 1.1 only is supported for 32bit RGBA textures
7 anni fa
raysan5
25d5e907ec
Some code review (mainly comments)
7 anni fa
Ahmad Fatoum
a1ec0a5bc3
Merge pull request #545 from jubalh/master
Increase API version
7 anni fa
Michael Vetter
5cfbb53f6c
Increase API version
Please do this whenever necessary. And adapt it before releasing a new
RC. The RC should already have the correct one.
7 anni fa
Ray
fb4265f646
Reviewed Android pipeline
Now defaults to Clang, ARM64 and API 21
7 anni fa
Ray
0b05169aa7
Some warnings review
7 anni fa
Ray
88c2337225
Preliminary support for MP3 fileformat -WIP-
7 anni fa
Ray
2aae62cea2
Header tweak and comments
7 anni fa
Ray
1d3e4ef437
Corrected issue on file extension check
7 anni fa
Ray
542eb6f250
Restore removed projects
7 anni fa
Ray
bb43755a9d
Corrected issue on LoadASTC()
7 anni fa
Ahmad Fatoum
eed170f852
CMake: Fix typo... s/USE_PIC/WITH_PIC/
7 anni fa
Ahmad Fatoum
0f1aaa474a
CMake: (Properly) build glfw separately with CMake
This reverts commit 2d6fb5c628068757387525e190c3afdbe33ae9c6,
and adds a fix for Alien::raylib's test failures.
The tests failed because the resulting static library didn't reexport
GLFW symbols. As a fix, we now have GLFW create a CMake "object library"
target that we can link with both the static and shared raylib.
This is arguably ugly... Proper fix would probably be a GLFW upstream
object library target.
Closes #536 .
7 anni fa
Ray
a09d6fd428
Merge pull request #542 from a3f/no-no-pie
Makefile: Remove unnecessary -no-pie for older GCC support
7 anni fa
Ahmad Fatoum
c1b9104d54
Makefile: Remove unnecessary -no-pie for older GCC support
Currently, if:
* GCC doesn't supports -no-pie: Build error
* GCC supports -no-pie
* GCC is not configured with --enable-default-pie: No-op
* GCC is configured with --enable-default-pie:
Slightly worse performance because we still generate -fpie code
(-pie affects linker, -fpie affects compiler)
So instead of probing for existence of -fno-pie -no-pie, remove it altogether.
Fixes #540 : Build breakage on Debian 8 with gcc 4.9.
7 anni fa
Ahmad Fatoum
2d6fb5c628
Revert "CMake: Build glfw separately with CMake"
This reverts commit 0adb4b67de6dfe3f7a0a557130dffc3b8f4d6a43,
because it failed tests for Alien::raylib:
http://www.cpantesters.org/distro/A/Alien-raylib.html
7 anni fa
Ray
245704df72
Reviewed examples
7 anni fa
Ray
0790171125
Updated raylib_icon resource
7 anni fa
Ray
aa76985c0d
Review raylib version to 2.0
Review raylib_icon resource
7 anni fa
Ahmad Fatoum
281dbf5d83
Merge pull request #538 from a3f/master
CMake+CI: Add Wayland configuration
7 anni fa
Ahmad Fatoum
a0f9c2b1eb
Travis CI: Test Wayland configuration as well
7 anni fa
Ahmad Fatoum
7243cebad1
Travis CI: Test building with external GLFW
7 anni fa
Ahmad Fatoum
0adb4b67de
CMake: Build glfw separately with CMake
Makes it easier to support Wayland later on.
7 anni fa
Ahmad Fatoum
0df501be91
Add GLFW source tree to src/external
We need the CMake stuff for wayland configuration.
Otherwise, we would have to replicate that ourselves.
This is the full 7ef34eb06d
tree except
for tests/ examples/ and docs/
7 anni fa
Ahmad Fatoum
f11fe80180
CMake: Use same message for symlink check and result
7 anni fa
Ahmad Fatoum
b8ca51fd01
CMake: Don't create symlinks on unsupporting file systems ( #539 )
Panders to the idiosyncrasies of my work flow:
I have my raylib build directory mounted as a VirtualBox vboxfs for use
with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared
library versioning on Unix expects symlinks to work.
If this happens, library versioning is now disabled on Unix with
an error message instead of just failing the build.
7 anni fa
Ray
8ae8d3ac78
Reorganized project templates folder
7 anni fa
Ray
f26a38a9e1
Merge branch 'master' of https://github.com/raysan5/raylib
7 anni fa
Ray
9ea2a69bfd
Corrected issue on rectangle drawing
7 anni fa
Ray
ac2dbba5b7
Update CHANGELOG
7 anni fa
Ray
3a803ac95e
Removed unnecesary define
7 anni fa
Ray
6884d3bc14
Merge pull request #531 from sherjilozair/patch_implicit_type
Patch implicit type
7 anni fa
Sherjil Ozair
8e9ff75f1c
Use fabsf for floats, and avoid implicit type casting
7 anni fa
Ray
04db494db0
Renamed shader variable
7 anni fa
Ray
f14492432d
Avoid exposing native GLFW3 functionality
Try to avoid types conflict with Font
7 anni fa
Ray San
ec33e7d705
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
7 anni fa
Ray San
6045062a05
Renamed some functions
- Renamed Begin3dMode() --> BeginMode3D()
- Renamed Begin2dMode() --> BeginMode2D()
- Renamed End3dMode() --> EndMode3D()
- Renamed End2dMode() --> EndMode2D()
7 anni fa