Ray
479bd84400
Update shaders_palette_switch.c
il y a 7 mois
Ray
3f1e59a7cf
Update copyright to 2024
il y a 1 an
MichaelFiber
18e9784c6d
Remove PLATFORM_RPI ( #3232 )
* Remove PLATFORM_RPI
* remove build artifacts
---------
Co-authored-by: MichaelFiber <michael@cubeofb.org>
Co-authored-by: Ray <raysan5@gmail.com>
il y a 1 an
Ray
b59fab7ee6
Update year to 2023
il y a 2 ans
Ray
4a9391ae83
REVIEWED: examples descriptions
il y a 2 ans
Ray
c1b01c0d5d
Added new comment to examples
il y a 2 ans
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
il y a 3 ans
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
il y a 4 ans
Ray
b525039e0a
Review ALL examples
il y a 5 ans
Ray
970f1e8ff1
examples review
il y a 5 ans
Ray
424d3ca8d9
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
il y a 5 ans
Ray
2ddc4bacba
Example review
il y a 5 ans
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
il y a 6 ans
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
il y a 6 ans
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
il y a 6 ans