MULTidll
9a4e145b94
Better touch input handling
3ヶ月前
MULTidll
8e26feb929
improved multitouch support by tracking touch positions and IDs for each slot
3ヶ月前
MULTidll
3dc1ad783c
Remove touch last update tracking to simplify touch input handling
3ヶ月前
MULTidll
04fe5e62fa
added cleanup
3ヶ月前
MULTidll
0e133f1534
improved how it handles the multitouch
3ヶ月前
MULTidll
ffd1717b42
updated touch input handling by adding multitouch support
3ヶ月前
MULTidll
2f783f43cb
made some fixes for the touch issue in drm platform
4ヶ月前
Uneven Prankster
3b6a68ba69
Improve support for `PLATFORM_DESKTOP_WIN32` in src/Makefile ( #5311 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
4ヶ月前
Ray
f163209cf2
Merge branch 'master' of https://github.com/raysan5/raylib
4ヶ月前
Ray
5db5c9b4a1
Update rexm.c
4ヶ月前
JordSant
9aaf120bbe
[examples] Fixed spaces `shaders_mandelbrot_set` ( #5310 )
4ヶ月前
Ray
aae2c4b355
Update rexm.c
4ヶ月前
Ray
5338e39124
Update rexm.c
4ヶ月前
Ray
a0f3f07bdc
Update examples_report.md
4ヶ月前
Ray
fdc500756d
REXM: ADDED: More detailed log info
4ヶ月前
Ray
cf9a0619ca
REXM: Validate and update examples
4ヶ月前
Ray
a6dd08fb71
Update shaders_color_correction.c
4ヶ月前
Ray
0bbe302e72
Merge branch 'master' of https://github.com/raysan5/raylib
4ヶ月前
Ray
6a5b7fb3f8
Update models_decals.c
4ヶ月前
Adeeb Shihadeh
40594f3ec0
Fix typo in font loading documentation ( #5308 )
4ヶ月前
JordSant
70f4911698
[examples] Added `shaders_color_correction` ( #5307 )
* [examples] Added `shaders_color_correction`
* Add _CRT_SECURE_NO_WARNINGS to VS Project
* Added to makefiles
4ヶ月前
Ray
0fbc4272d0
Remove trailing spaces
4ヶ月前
Ray
cb58ca63d4
Review formating #5306
4ヶ月前
themushroompirates
e244cf297a
examples_model_decals : Fixed unload crash, added buttons ( #5306 )
4ヶ月前
Le Juez Victor
a818508158
[rlsw] Completeness of `glDraw` functions ( #5304 )
* adding `glDrawElements`
* tweaks
* fix `glDrawArrays` and `glDrawElements` behavior
4ヶ月前
Ray
1c20b5588d
Updatee project id
4ヶ月前
Le Juez Victor
e501dfad60
[rlsw] Subpixel correction ( #5300 )
* fix triangle cracking
* subpixel corretion for quads
* replace Bresenham for DDA + subpixel correction
* consistency
* adding note
* style tweaks
4ヶ月前
Kris
a25d11ad1a
Add example: shapes_math_angle_rotation (angle rotation lines) ( #5236 )
Co-authored-by: Ray <raysan5@gmail.com>
4ヶ月前
Jopestpe
6f101f4011
[examples] Added: `shapes_math_sine_cosine` ( #5257 )
* draft: [examples] Added shapes_math_sine_cosine
* draft: [examples] Added screenshot shapes_math_sine_cosine
* Explementary
* Varying radius
* adjustments
* added comments and reorganized UI labels
* Updated Makefile, README.md, and examples_list.txt
* tabs to spaces
* Fix MSVC compilation
---------
Co-authored-by: Ray <raysan5@gmail.com>
4ヶ月前
Ray
efe62f0e0d
Formating review to follow raylib code conventions #5298
4ヶ月前
Ray
79fd6be008
Minor format tweaks
4ヶ月前
themushroompirates
dbcc508196
[examples] Added `models_decals` ( #5298 )
* Added decal models example
* Code formatting to match Raylib conventions
4ヶ月前
Jeffery Myers
4bb8c89084
Don't undefine the versions of LoadImage that don't conflict with raylib so that the Win32 platform can use them. ( #5299 )
4ヶ月前
Le Juez Victor
39242dba23
[rlsw] Smarter texture management ( #5296 )
* simplified framebuffer management
* convert texture to rgba32
* remove float copy/blit
* adding SIMD framebuffer read/write
This adds SIMD framebuffer read/write, and also texel fetch.
This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing).
* consistency
* tweaks
* review of `sw_texture_sample_linear`
* better quad sorting
unrelated to the PR, but at least it's done
* ignore some pipeline state in certains context
* convention tweaks
---------
Co-authored-by: Ray <raysan5@gmail.com>
4ヶ月前
Jeffery Myers
12dc0d6675
Revert undesired change to rcore and restore correct win32 ifdef and max path ( #5297 )
Fixes #5293
also add comment for win32 platform.
4ヶ月前
alexgb0
93c5dc3b5f
[rlsw] c++ support ( #5291 )
* rlsw c++ support
* rslw formatting fixes
4ヶ月前
Diogo Hartuiq Debarba
04930c5132
Fix typo in RPI cross-compiler variable name ( #5295 )
4ヶ月前
Jeffery Myers
780a7df760
Fix warnings in more examples. ( #5292 )
4ヶ月前
Ray
428421f21a
Update examples_list.txt
4ヶ月前
sleeptightAnsiC
1b5a14e516
[rcore_desktop_sdl] fix: handle monitor ID correctly on SDL3 ( #5290 )
SDL3 uses ID when dealing with monitors, unlike SDL2 which uses Index
for the same thing. This problem was already fixed in multiple places
by use of preprocessor branches, so I did the very same thing.
Please, notice that this is a pretty bad solution to this problem,
and I only did it to keep it consistent with the rest of the code.
The more about why it's not correct is mentioned here:
https://github.com/raysan5/raylib/issues/5256#issuecomment-3429156919
Hopefully, someone will refactor it someday :)
Fixes: https://github.com/raysan5/raylib/issues/5256
4ヶ月前
Ray
99ed814615
Update rcore_desktop_win32.c
4ヶ月前
Ray
77b9214575
Update rcore_desktop_sdl.c
4ヶ月前
Ray
ec06f9be37
Removed trailing spaces
4ヶ月前
Robin ❤️
3c5b3f1c17
[examples] Added `shapes_lines_drawing` ( #5283 )
* Added shapes_lines_drawing Example
* store result of clamp
* conventions
* fixed more brackets
* buffer comments
4ヶ月前
Ray
79b7cd6b9b
Format tweaks
4ヶ月前
Ray
1664204291
REVIEWED: New Win32 platform backend to accomodate `rlsw` Software Renderer
4ヶ月前
Ray
ec3cb7045f
Update rcore.c
4ヶ月前
Ray
74f2a899d9
Update rshapes.c
4ヶ月前
JordSant
8604085b6e
[examples] Fixed `shaders_mandelbrot_set` for WebGL ( #5286 )
4ヶ月前
Ray
5aeedb4899
REXM: Update examples collection
4ヶ月前