eb36c351cf 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #110  from kd7tck/develop  
							
							quick fix (module audio support) 
							
						 
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								f707c1ca46 
								
							
								 
							
						 
						
							
							
								
								this should work  
							
							
								
							
							
						 
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								299ae7a4bd 
								
							
								 
							
						 
						
							
							
								
								new trace logs and optimizations  
							
							
								
							
							
						 
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								3104d3d6cd 
								
							
								 
							
						 
						
							
							
								
								small fix for streaming  
							
							There is still an issue where audio will cut off after a brief moment 
							
						 
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								04d9deac92 
								
							
								 
							
						 
						
							
							
								
								setting up openal  
							
							
								
							
							
						 
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								f12754b01f 
								
							
								 
							
						 
						
							
							
								
								quick fix  
							
							Boolean errors 
							
						 
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								f9bbce0da7 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #109  from kd7tck/develop  
							
							Added proto version of jar_xm 
							
						 
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								62087d21cc 
								
							
								 
							
						 
						
							
							
								
								updated jar_xm  
							
							
								
							
							
						 
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								89a84a621b 
								
							
								 
							
						 
						
							
							
								
								implement  
							
							
								
							
							
						 
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								1c370f5a17 
								
							
								 
							
						 
						
							
							
								
								cleaned up calculations  
							
							
								
							
							
						 
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								cb05c51911 
								
							
								 
							
						 
						
							
							
								
								tabs to spaces fix  
							
							
								
							
							
						 
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								ec2cbaa5eb 
								
							
								 
							
						 
						
							
							
								
								Added proto version of jar_xm  
							
							This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length. 
							
						 
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								173529e048 
								
							
								 
							
						 
						
							
							
								
								Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-  
							
							
								
							
							
						 
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								9639b14e1b 
								
							
								 
							
						 
						
							
							
								
								Reduce PCM buffer size for Android to avoid stalls  
							
							
								
							
							
						 
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								17eefed08f 
								
							
								 
							
						 
						
							
							
								
								Improved gestures system  
							
							
								
							
							
						 
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								2e5d898443 
								
							
								 
							
						 
						
							
							
								
								Corrected bug with old FBO struct  
							
							
								
							
							
						 
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								6b5e18e6bf 
								
							
								 
							
						 
						
							
							
								
								Make mouse inputs available on Android for...  
							
							... easy code porting, transalating them to touches and gestures
internally.
Removed function SetCustomCursor(), it can be managed by the user. 
							
						 
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								0da88ac5c5 
								
							
								 
							
						 
						
							
							
								
								Updated template game library name  
							
							
								
							
							
						 
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								c8a30b262d 
								
							
								 
							
						 
						
							
							
								
								Updated gestures example  
							
							
								
							
							
						 
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								284eaf1576 
								
							
								 
							
						 
						
							
							
								
								Use Depth Texture on OpenGL 3.3  
							
							
								
							
							
						 
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								c1e49d2b13 
								
							
								 
							
						 
						
							
							
								
								Removed function  
							
							I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS. 
							
						 
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								cde2c1aa6d 
								
							
								 
							
						 
						
							
							
								
								Added depth drawing shader  
							
							NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture() 
							
						 
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								aa22d97983 
								
							
								 
							
						 
						
							
							
								
								Simplified texture flip and added comments  
							
							
								
							
							
						 
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								4b51248372 
								
							
								 
							
						 
						
							
							
								
								Review shader and add comments  
							
							
								
							
							
						 
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								1d545449bb 
								
							
								 
							
						 
						
							
							
								
								Reviewed shaders and added comments  
							
							
								
							
							
						 
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								78b502b0bf 
								
							
								 
							
						 
						
							
							
								
								Folders rename for consistency on shaders version  
							
							
								
							
							
						 
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								3b67a4cfba 
								
							
								 
							
						 
						
							
							
								
								Update stb libs to latest version  
							
							
								
							
							
						 
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								1a2a44200a 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #108  from LelixSuper/develop  
							
							Fix Makefile files 
							
						 
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								9361615786 
								
							
								 
							
						 
						
							
							
								
								Fix Makefile files  
							
							I've added .PHONY targets and fixed "clean" recipe. 
							
						 
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								0133917bf9 
								
							
								 
							
						 
						
							
							
								
								Correct detail  
							
							
								
							
							
						 
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								b6cec214bd 
								
							
								 
							
						 
						
							
							
								
								Unified internal shader to only one  
							
							Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform 
							
						 
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								a66c8531d6 
								
							
								 
							
						 
						
							
							
								
								Some code simplifications  
							
							
								
							
							
						 
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								37cc45a0a8 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #107  from LelixSuper/develop  
							
							Cleaning of Makefile files 
							
						 
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								a04a7b6ea5 
								
							
								 
							
						 
						
							
							
								
								Fix cleaning recipies for GNU/Linux  
							
							
								
							
							
						 
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								f2f4079411 
								
							
								 
							
						 
						
							
							
								
								Remove recipes of GLEW from Makefile (not used any more)  
							
							
								
							
							
						 
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								565b1089bd 
								
							
								 
							
						 
						
							
							
								
								Remove duplicate code  
							
							
								
							
							
						 
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								06a8d7eb06 
								
							
								 
							
						 
						
							
							
								
								Remove old postprocessing system  
							
							
								
							
							
						 
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								108055cd62 
								
							
								 
							
						 
						
							
							
								
								Updated example to new render to texture system  
							
							
								
							
							
						 
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								66b096d978 
								
							
								 
							
						 
						
							
							
								
								Added support for render to texture (use RenderTexture2D)  
							
							Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version. 
							
						 
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								1136d4222f 
								
							
								 
							
						 
						
							
							
								
								Setting up for raylib 1.5.0  
							
							
								
							
							
						 
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								136408d8b8 
								
							
								 
							
						 
						
							
							
								
								Corrected bug on bounding box  
							
							if mesh is not loaded properly it breaks the game! 
							
						 
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								ee9bf76ae9 
								
							
								 
							
						 
						
							
							
								
								Remove old screenshot  
							
							
								
							
							
						 
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								a3f16c8459 
								
							
								 
							
						 
						
							
							
								
								Improved 2d camera system -IN PROGRESS-  
							
							
								
							
							
						 
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								956a6e6f77 
								
							
								 
							
						 
						
							
							
								
								Corrected bug and comments on model unloading  
							
							
								
							
							
						 
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								8b7ca8b670 
								
							
								 
							
						 
						
							
							
								
								Review comments  
							
							
								
							
							
						 
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								35ee4e52c8 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #105  from victorfisac/develop  
							
							Fix spacing and some comments 
							
						 
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								ea7afc8ec8 
								
							
								 
							
						 
						
							
							
								
								Fix spacing and some comments  
							
							
								
							
							
						 
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								db3dd9d200 
								
							
								 
							
						 
						
							
							
								
								Merge pull request  #104  from victorfisac/develop  
							
							Physac redesign complete 
							
						 
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								60223a358b 
								
							
								 
							
						 
						
							
							
								
								Physac redesign (3/3)  
							
							Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.
Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.
I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...
No bugs or strange behaviours found during testing. 
							
						 
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								c453ac8265 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop  
							
							
								
							
							
						 
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