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Sfoglia il codice sorgente
Folders rename for consistency on shaders version
pull/109/head
raysan5
9 anni fa
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3b67a4cfba
commit
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shaders/glsl100/base.vs
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shaders/glsl100/bloom.fs
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shaders/glsl100/blur.fs
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shaders/glsl100/cross_hatching.fs
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shaders/glsl100/cross_stitching.fs
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shaders/glsl100/dream_vision.fs
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shaders/glsl100/fisheye.fs
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shaders/glsl100/grayscale.fs
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shaders/glsl100/pixel.fs
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shaders/glsl100/posterization.fs
+0
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shaders/glsl100/predator.fs
+0
-0
shaders/glsl100/scanlines.fs
+0
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shaders/glsl100/swirl.fs
+0
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shaders/glsl100/template.fs
+0
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shaders/glsl330/base.vs
+0
-0
shaders/glsl330/bloom.fs
+0
-0
shaders/glsl330/blur.fs
+0
-0
shaders/glsl330/cross_hatching.fs
+0
-0
shaders/glsl330/cross_stitching.fs
+0
-0
shaders/glsl330/dream_vision.fs
+0
-0
shaders/glsl330/fisheye.fs
+0
-0
shaders/glsl330/grayscale.fs
+0
-0
shaders/glsl330/phong.fs
+0
-0
shaders/glsl330/phong.vs
+0
-0
shaders/glsl330/pixel.fs
+0
-0
shaders/glsl330/posterization.fs
+0
-0
shaders/glsl330/predator.fs
+0
-0
shaders/glsl330/scanlines.fs
+0
-0
shaders/glsl330/swirl.fs
+0
-0
shaders/glsl330/template.fs
shaders/gles100/base.vs → shaders/glsl100/base.vs
Vedi File
shaders/gles100/bloom.fs → shaders/glsl100/bloom.fs
Vedi File
shaders/gles100/blur.fs → shaders/glsl100/blur.fs
Vedi File
shaders/gles100/cross_hatching.fs → shaders/glsl100/cross_hatching.fs
Vedi File
shaders/gles100/cross_stitching.fs → shaders/glsl100/cross_stitching.fs
Vedi File
shaders/gles100/dream_vision.fs → shaders/glsl100/dream_vision.fs
Vedi File
shaders/gles100/fisheye.fs → shaders/glsl100/fisheye.fs
Vedi File
shaders/gles100/grayscale.fs → shaders/glsl100/grayscale.fs
Vedi File
shaders/gles100/pixel.fs → shaders/glsl100/pixel.fs
Vedi File
shaders/gles100/posterization.fs → shaders/glsl100/posterization.fs
Vedi File
shaders/gles100/predator.fs → shaders/glsl100/predator.fs
Vedi File
shaders/gles100/scanlines.fs → shaders/glsl100/scanlines.fs
Vedi File
shaders/gles100/swirl.fs → shaders/glsl100/swirl.fs
Vedi File
shaders/gles100/template.fs → shaders/glsl100/template.fs
Vedi File
shaders/gl330/base.vs → shaders/glsl330/base.vs
Vedi File
shaders/gl330/bloom.fs → shaders/glsl330/bloom.fs
Vedi File
shaders/gl330/blur.fs → shaders/glsl330/blur.fs
Vedi File
shaders/gl330/cross_hatching.fs → shaders/glsl330/cross_hatching.fs
Vedi File
shaders/gl330/cross_stitching.fs → shaders/glsl330/cross_stitching.fs
Vedi File
shaders/gl330/dream_vision.fs → shaders/glsl330/dream_vision.fs
Vedi File
shaders/gl330/fisheye.fs → shaders/glsl330/fisheye.fs
Vedi File
shaders/gl330/grayscale.fs → shaders/glsl330/grayscale.fs
Vedi File
shaders/gl330/phong.fs → shaders/glsl330/phong.fs
Vedi File
shaders/gl330/phong.vs → shaders/glsl330/phong.vs
Vedi File
shaders/gl330/pixel.fs → shaders/glsl330/pixel.fs
Vedi File
shaders/gl330/posterization.fs → shaders/glsl330/posterization.fs
Vedi File
shaders/gl330/predator.fs → shaders/glsl330/predator.fs
Vedi File
shaders/gl330/scanlines.fs → shaders/glsl330/scanlines.fs
Vedi File
shaders/gl330/swirl.fs → shaders/glsl330/swirl.fs
Vedi File
shaders/gl330/template.fs → shaders/glsl330/template.fs
Vedi File
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