* Add a function to know if two lines intersect each other and if yes, get the intersection point
* Remove indents
* Rework the declaration of the 'Vector2LineIntersect' function, and add the 'Vector2SegmentIntersect' function
* Remove bad indents
* Fix compilation issues
* Fix compilation error
* Fix compilation error
* Replace keyword '_Bool' by 'bool'
Pefixing/Suffixing some data type identifier in the variables is not a convention used in raylib, just reviewed it for consistency...
Still, I kept the *Rec suffix in some functions.
Previous implementation did not consider any padding while drawing the characters on screen (despite being available on the font atlas), so, only minimum character area was drawn.
If some text effect shader was required (shadow, glow, outline...), there was no space in the drawn quad to draw that pixels effect.
This commit corrects that issue.