annes
c6a6d19de7
Merge branch 'raysan5:master' into patch-1
il y a 2 mois
Dan Vu
101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value ( #5441 )
il y a 2 mois
Ray
20dd4641c8
REVIEWED: Potential security concerns while copying unbounded text data between strings
Note that issue has been reported by CodeQL static analysis system
il y a 2 mois
Ray
fc843dc557
Create SECURITY.md
il y a 2 mois
Ray
9103f6e055
ADDED: New platform backend for Web: `Emscripten`, not dependant on GLFW.js -WIP-
il y a 2 mois
Ray
ced84333a9
Update rl_gputex.h
il y a 2 mois
Ray
05f42aa119
Update core_highdpi_testbed.c
il y a 2 mois
annes
1b03173e2a
comments
il y a 2 mois
annes
6a8e95b205
Merge branch 'raysan5:master' into patch-1
il y a 2 mois
Krzysztof Szenk
a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h ( #5431 )
il y a 2 mois
Kivi
ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing `codpoints` ( #5430 )
il y a 2 mois
annes
4bef6b62e9
Merge branch 'raysan5:master' into patch-1
il y a 2 mois
Michael Smith
0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in `rl_load_dds_from_memory()` function ( #5422 )
* Possibly fixed the swizzling bug
* Removed examples, and generation.
il y a 2 mois
caszu
6a701b2679
fix android SetWindowState ( #5424 )
il y a 2 mois
annes
16beb1a4a8
Add license and copyright information
Added licensing information and copyright notice to _cocoalayer.h
il y a 2 mois
annes
40d7997102
Revise copyright and license in _cocoalayer.mm
Updated copyright information and license details.
il y a 2 mois
annes
ca59f4b673
Add copyright notice to _cocoalayer.mm
Added copyright notice for raylib Objective-C++ layer.
il y a 2 mois
annes
3f050dc9da
Add _cocoalayer.mm to CMakeLists
il y a 2 mois
annes
9ed4aad25f
Update include path for _cocoalayer.h
il y a 2 mois
annes
5ea24aced7
Merge pull request #1 from annes12345678910/patch-2
Patch 2
il y a 2 mois
annes
adec60f8ac
Merge branch 'raysan5:master' into patch-1
il y a 2 mois
annes
a89348e763
Merge branch 'raysan5:master' into patch-2
il y a 2 mois
Ray
aa2884bd78
Update rcore_desktop_glfw.c
il y a 2 mois
Ray
f27f2d097f
REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
il y a 2 mois
Ray
e4baf682ab
Update rtext.c
il y a 2 mois
Ray
8516750975
Remove internal function
il y a 2 mois
SabeDoesThings
3212becc91
Update BINDINGS.md ( #5421 )
il y a 2 mois
Ray
b9446863d7
REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo`
il y a 2 mois
Ray
13f9112d8c
Update rcore_desktop_sdl.c
il y a 2 mois
Ray
f16fb065ea
Update rcore_template.c
il y a 2 mois
Ray
66392fe0ae
REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416
il y a 2 mois
Ray
720dd22491
REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416
il y a 2 mois
Ray
ca578b8b08
Update raylib.sln
il y a 2 mois
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
il y a 2 mois
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
il y a 2 mois
Ray
7553e9d586
REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403
il y a 2 mois
Ray
80ad96acc2
Fix #5413
il y a 2 mois
Ray
7a5e8aa3a5
Update rcore_android.c
il y a 2 mois
caszu
1c94e94873
[rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android ( #5414 )
il y a 2 mois
dtasada
33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 ( #5415 )
il y a 2 mois
Ray
f031b2f4f4
Alignment with other platform backends, avoid unneeded includes
il y a 2 mois
Ray
1c7240a01d
Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664 .
il y a 2 mois
Ray
cf0d6fc664
REVIEWED: Alignment with other platforms
il y a 2 mois
Ray
615fc36eeb
Fix #5406
il y a 2 mois
Ray
cbe31759ab
Fix #5405
il y a 2 mois
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
il y a 2 mois
ALONZO Robin
8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig ( #5410 )
il y a 2 mois
Ray
a0fd5ab1d9
Update rmodels.c
il y a 2 mois
Ray
9a337f3b3b
ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.
We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
il y a 2 mois
Ray
5025009860
REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
il y a 2 mois