annes
c6a6d19de7
Merge branch 'raysan5:master' into patch-1
2 ay önce
Dan Vu
101502103a
Fixed FLAG_IS_SET to check if all bits in the flag are set in the value ( #5441 )
2 ay önce
Ray
20dd4641c8
REVIEWED: Potential security concerns while copying unbounded text data between strings
Note that issue has been reported by CodeQL static analysis system
2 ay önce
Ray
fc843dc557
Create SECURITY.md
2 ay önce
Ray
9103f6e055
ADDED: New platform backend for Web: `Emscripten`, not dependant on GLFW.js -WIP-
2 ay önce
Ray
ced84333a9
Update rl_gputex.h
2 ay önce
Ray
05f42aa119
Update core_highdpi_testbed.c
2 ay önce
annes
1b03173e2a
comments
2 ay önce
annes
6a8e95b205
Merge branch 'raysan5:master' into patch-1
2 ay önce
Krzysztof Szenk
a1e84caa8c
RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h ( #5431 )
2 ay önce
Kivi
ddb827fb6f
Fixed LoadCodepoints declaring a new local variable shadowing `codpoints` ( #5430 )
2 ay önce
annes
4bef6b62e9
Merge branch 'raysan5:master' into patch-1
2 ay önce
Michael Smith
0a4583ca54
[rl_gputex.h] Possibly fixed the swizzling in `rl_load_dds_from_memory()` function ( #5422 )
* Possibly fixed the swizzling bug
* Removed examples, and generation.
2 ay önce
caszu
6a701b2679
fix android SetWindowState ( #5424 )
2 ay önce
annes
16beb1a4a8
Add license and copyright information
Added licensing information and copyright notice to _cocoalayer.h
2 ay önce
annes
40d7997102
Revise copyright and license in _cocoalayer.mm
Updated copyright information and license details.
2 ay önce
annes
ca59f4b673
Add copyright notice to _cocoalayer.mm
Added copyright notice for raylib Objective-C++ layer.
2 ay önce
annes
3f050dc9da
Add _cocoalayer.mm to CMakeLists
2 ay önce
annes
9ed4aad25f
Update include path for _cocoalayer.h
2 ay önce
annes
5ea24aced7
Merge pull request #1 from annes12345678910/patch-2
Patch 2
2 ay önce
annes
adec60f8ac
Merge branch 'raysan5:master' into patch-1
2 ay önce
annes
a89348e763
Merge branch 'raysan5:master' into patch-2
2 ay önce
Ray
aa2884bd78
Update rcore_desktop_glfw.c
2 ay önce
Ray
f27f2d097f
REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2 ay önce
Ray
e4baf682ab
Update rtext.c
2 ay önce
Ray
8516750975
Remove internal function
2 ay önce
SabeDoesThings
3212becc91
Update BINDINGS.md ( #5421 )
2 ay önce
Ray
b9446863d7
REXM: RENAMED: `core_high_dpi` --> `core_highdpi_demo`
2 ay önce
Ray
13f9112d8c
Update rcore_desktop_sdl.c
2 ay önce
Ray
f16fb065ea
Update rcore_template.c
2 ay önce
Ray
66392fe0ae
REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416
2 ay önce
Ray
720dd22491
REVIEWED: `rlLoadTexture()`, un complete texture do to issue on mipmap loading #5416
2 ay önce
Ray
ca578b8b08
Update raylib.sln
2 ay önce
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2 ay önce
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2 ay önce
Ray
7553e9d586
REVIEWED: Gamepads on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403
2 ay önce
Ray
80ad96acc2
Fix #5413
2 ay önce
Ray
7a5e8aa3a5
Update rcore_android.c
2 ay önce
caszu
1c94e94873
[rcore] Implement `FLAG_WINDOW_ALWAYS_RUN` on Android ( #5414 )
2 ay önce
dtasada
33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 ( #5415 )
2 ay önce
Ray
f031b2f4f4
Alignment with other platform backends, avoid unneeded includes
2 ay önce
Ray
1c7240a01d
Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664 .
2 ay önce
Ray
cf0d6fc664
REVIEWED: Alignment with other platforms
2 ay önce
Ray
615fc36eeb
Fix #5406
2 ay önce
Ray
cbe31759ab
Fix #5405
2 ay önce
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
2 ay önce
ALONZO Robin
8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig ( #5410 )
2 ay önce
Ray
a0fd5ab1d9
Update rmodels.c
2 ay önce
Ray
9a337f3b3b
ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.
We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2 ay önce
Ray
5025009860
REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
2 ay önce