komunre
ed68a4fcce
Fixed bugs in SDL backend ( #5325 )
4日前
Ray
91addeb889
Update rexm.c
5日前
Ray
ee3be5799a
Update raymath.h
5日前
Ray
87d49262f8
REVIEWED: raymath: `MatrixCompose()`
5日前
EDBC_REPO
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h ( #5324 )
5日前
Tiago Ferreira
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl ( #5323 )
5日前
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added `core_viewport_scaling` ( #5313 )
* example - core_viewport_scaling
* Code convention update
5日前
Ray
3cf3b309c6
REVIEWED: Flags set/clear #5169
5日前
JohnnyCena123
5fbf67a630
[rcore] Use `FLAG_*` macros where possible ( #5169 )
* use FLAG_* macros where possible
* rename `FLAG_CHECK()` to `FLAG_IS_SET()`
* remove unnecessary equality checks
* fix issues
---------
Co-authored-by: Ray <raysan5@gmail.com>
5日前
Ray
0246621210
REVIEWED: SIMD intrinsics checks and usage
6日前
Arrangemonk
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" ( #5322 )
This reverts commit e3a562ab57 .
1週間前
Le Juez Victor
bca54047f9
[rlsw] Review depth formats and fix depth writing ( #5317 )
* review depth format/writing
* adding a note
1週間前
Dave Goehrig
b2d455400c
Adding SwiftForth language binding ( #5319 )
1週間前
Ray
127cc1c79e
REVIEWED: Makefile to support software renderer
1週間前
Ray
3389c80f49
Update rlsw.h
1週間前
Ray
f16d5ce1dd
REVIEWED: Make sure SSE is being used when compiling with MSVC
Added log info and some formatting for visibility
1週間前
Le Juez Victor
cbff0fa22c
[rlsw] Fix axis aligned quad detection ( #5314 )
* fix `sw_quad_is_axis_aligned`
* align fix
* remove swGetColorBuffer and tweak DRM
* review alignment
1週間前
Ray
bf5c00f7e0
RE-ADDED: `swGetColorBuffer()` for convenience #5312
`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
1週間前
Ray
a844a943b5
It seems alignas() is C11 and raylib is C99, so not fully supported #5312
Added a workaround but it has other probably undesired implications
1週間前
Ray
f106301d46
ADDED: Some code sample for RISC-V RVV vector instructions -WIP-
1週間前
Ray
78870335e6
Update rlgl.h
1週間前
Ray
93a21c7e13
Support other graphic backends on some platforms
1週間前
Le Juez Victor
f4ed8fc50e
[rlsw] Simplify framebuffer logic and add blit/copy fast path ( #5312 )
* consistency tweak
* unified color and depth buffer
* tweaks
* review the storage of clear values + complete get/set depth value
* copy/blit fast path
* better simd read/write
* framebuffer alignment
* fix 'typo'
my french slipped out
1週間前
Uneven Prankster
3b6a68ba69
Improve support for `PLATFORM_DESKTOP_WIN32` in src/Makefile ( #5311 )
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
1週間前
Ray
f163209cf2
Merge branch 'master' of https://github.com/raysan5/raylib
1週間前
Ray
5db5c9b4a1
Update rexm.c
1週間前
JordSant
9aaf120bbe
[examples] Fixed spaces `shaders_mandelbrot_set` ( #5310 )
1週間前
Ray
aae2c4b355
Update rexm.c
1週間前
Ray
5338e39124
Update rexm.c
1週間前
Ray
a0f3f07bdc
Update examples_report.md
1週間前
Ray
fdc500756d
REXM: ADDED: More detailed log info
1週間前
Ray
cf9a0619ca
REXM: Validate and update examples
1週間前
Ray
a6dd08fb71
Update shaders_color_correction.c
1週間前
Ray
0bbe302e72
Merge branch 'master' of https://github.com/raysan5/raylib
1週間前
Ray
6a5b7fb3f8
Update models_decals.c
1週間前
Adeeb Shihadeh
40594f3ec0
Fix typo in font loading documentation ( #5308 )
1週間前
JordSant
70f4911698
[examples] Added `shaders_color_correction` ( #5307 )
* [examples] Added `shaders_color_correction`
* Add _CRT_SECURE_NO_WARNINGS to VS Project
* Added to makefiles
1週間前
Ray
0fbc4272d0
Remove trailing spaces
1週間前
Ray
cb58ca63d4
Review formating #5306
1週間前
themushroompirates
e244cf297a
examples_model_decals : Fixed unload crash, added buttons ( #5306 )
1週間前
Le Juez Victor
a818508158
[rlsw] Completeness of `glDraw` functions ( #5304 )
* adding `glDrawElements`
* tweaks
* fix `glDrawArrays` and `glDrawElements` behavior
1週間前
Ray
1c20b5588d
Updatee project id
1週間前
Le Juez Victor
e501dfad60
[rlsw] Subpixel correction ( #5300 )
* fix triangle cracking
* subpixel corretion for quads
* replace Bresenham for DDA + subpixel correction
* consistency
* adding note
* style tweaks
1週間前
Kris
a25d11ad1a
Add example: shapes_math_angle_rotation (angle rotation lines) ( #5236 )
Co-authored-by: Ray <raysan5@gmail.com>
1週間前
Jopestpe
6f101f4011
[examples] Added: `shapes_math_sine_cosine` ( #5257 )
* draft: [examples] Added shapes_math_sine_cosine
* draft: [examples] Added screenshot shapes_math_sine_cosine
* Explementary
* Varying radius
* adjustments
* added comments and reorganized UI labels
* Updated Makefile, README.md, and examples_list.txt
* tabs to spaces
* Fix MSVC compilation
---------
Co-authored-by: Ray <raysan5@gmail.com>
1週間前
Ray
efe62f0e0d
Formating review to follow raylib code conventions #5298
1週間前
Ray
79fd6be008
Minor format tweaks
1週間前
themushroompirates
dbcc508196
[examples] Added `models_decals` ( #5298 )
* Added decal models example
* Code formatting to match Raylib conventions
1週間前
Jeffery Myers
4bb8c89084
Don't undefine the versions of LoadImage that don't conflict with raylib so that the Win32 platform can use them. ( #5299 )
1週間前
Le Juez Victor
39242dba23
[rlsw] Smarter texture management ( #5296 )
* simplified framebuffer management
* convert texture to rgba32
* remove float copy/blit
* adding SIMD framebuffer read/write
This adds SIMD framebuffer read/write, and also texel fetch.
This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing).
* consistency
* tweaks
* review of `sw_texture_sample_linear`
* better quad sorting
unrelated to the PR, but at least it's done
* ignore some pipeline state in certains context
* convention tweaks
---------
Co-authored-by: Ray <raysan5@gmail.com>
2週間前