Ray
b59fab7ee6
Update year to 2023
2 年之前
Ray
5840cd6e50
Remove unneeded comment
2 年之前
Ray
4a9391ae83
REVIEWED: examples descriptions
2 年之前
Ray
c1b01c0d5d
Added new comment to examples
2 年之前
Ray
dcf52c132f
Remove trail spaces
3 年之前
Jeffery Myers
e48b9a6da1
[Examples] Warning fixes (pt 1) ( #1668 )
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
4 年之前
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
4 年之前
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
4 年之前
Ray
7e9028ae08
Update user name
4 年之前
Ray
37e2d993e7
Updated assets
Reduce size and better license CC0
4 年之前
raysan5
c32ae480af
RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
4 年之前
Ray
485787059a
Review shader exaples to work on web (GLSL 100)
5 年之前
Ray
3fcf2ee19a
Example renamed
5 年之前
Ray
bdcb16e7bb
Review PR and comments
5 年之前
chriscamacho
a679b0ccc0
contributed simple shader example ( #973 )
Contributed simple shader example
5 年之前