4788 Révisions (f1cf7bf3490b4d9885e420cdb6ab546fc00901f4)

Auteur SHA1 Message Date
  ColleagueRiley 0e2c219741 update RGFW (rename joystick to gamepad to avoid misunderstandings il y a 1 an
  ColleagueRiley 3729901903 update RGFW il y a 1 an
  ColleagueRiley 2a9d25b067 fix xinput stuff il y a 1 an
  ColleagueRiley e6d7d0cf23 update raylib (merge) il y a 1 an
  Jeffery Myers 6141489b00
Fixes casting warnings with RGFW platform. (#4534) il y a 1 an
  listeria e494c545b8
raymath: fix C++ operator overloads (#4535) il y a 1 an
  ColleagueRiley 0bc83b3bfd update RGFW (again) il y a 1 an
  ColleagueRiley ae30613813 fix? il y a 1 an
  ColleagueRiley 97caf13aaf fix gamepad bugs (linux) | add L3 + R3 (gamepad) il y a 1 an
  Ray da6fa1d756 Fix #4529 il y a 1 an
  Ray 50a2afff9e Update raylib version to 5.6-dev to avoid confusions with release il y a 1 an
  Asdqwe a53a8958f2
Add implementation to GetWindowScaleDPI() for PLATFORM_WEB (#4526) il y a 1 an
  ColleagueRiley 2776510f47 send fake screensize il y a 1 an
  ColleagueRiley 8dc647153c fix web_rgfw gamepad il y a 1 an
  veins1 11429b48eb
Fix for #4521 (#4523) il y a 1 an
  Gael Pérez 415a98965a
update raymath.h: add Vector2CrossProduct function (#4520) il y a 1 an
  ColleagueRiley efe1bd282b fix some bugs il y a 1 an
  Ray 26548c1062 Remove trail-spaces il y a 1 an
  Ray 9e4f513a43 Reviewed formating il y a 1 an
  Ray c78757a959 REVIEWED: `GetClipboardImage()`, make symbol available on all platforms il y a 1 an
  Ray 10789a4d49 Update rlgl.h il y a 1 an
  mikeemm 95e766472f
[rmodels] Improve OBJ vertex data precision and lower memory usage by ExportMesh() (#4496) il y a 1 an
  ColleagueRiley b0bde349e3 add PLATFORM_WEB_RGFW il y a 1 an
  Ray 938b805bfb Update raylib.h il y a 1 an
  Eike Decker 7c5d74e98e
Fixing an OBJ loader bug that fragmented the loaded meshes (#4494) il y a 1 an
  Ray 5e6cdf3a73 Update emsdk path on Windows to match new raylib installer package il y a 1 an
  Ray 76016aae20 Update raylib.ico il y a 1 an
  Ray 15eb8221e3 Updated raylib resource data il y a 1 an
  Ray 928535a828 Commented code issuing warnings on w64devkit (GCC) il y a 1 an
  Asdqwe 700e2c5e5d
Fix touch count reset (#4488) il y a 1 an
  Everton Jr. 5cc06f4ba4
[rcore]: Issue an warning instead of an error when checking SUPPORT_CLIPBOARD_IMAGE necessary support detection (#4477) il y a 1 an
  Jeffery Myers fb69b39d54
Fix a typecast warning in glfw clipboard access (#4479) il y a 1 an
  Jeffery Myers 2af4f31712
Fix the X axis of the second vertex of the Y negative cap of a cylinders, triangle fan (#4478) il y a 1 an
  Everton Jr. 00396e3436
[rcore] Clipboard Image Support (#4459) il y a 1 an
  Jett dc489786b0
UpdateModelAnimation speedup (#4470) il y a 1 an
  Jeffery Myers 55a64f51b8
fix float casting warnings (#4471) il y a 1 an
  decromo 281ee51aff
implemented new linear gradient generation function (#4462) il y a 1 an
  waveydave 66a4f2e90b
Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation (#4461) il y a 1 an
  Ray be360d2ad1 RENAMED: `UpdateModelAnimationBoneMatrices()` to `UpdateModelAnimationBones()` il y a 1 an
  MikiZX1 8e5d5f89c2
Update rmodels.c - 'fix' for GenMeshSphere artifact (#4460) il y a 1 an
  Asdqwe b8c0842b2e
Fix SetWindowSize() for PLATFORM_WEB (#4452) il y a 1 an
  Arche Washi 3bad05aa7b
fix the issue with GetScreenWidth/GetScreenHeight that was identified on other platforms (#4451) il y a 1 an
  Ray d15e583460 Update rtext.c il y a 1 an
  Ray 10c8e4e435 Update rcore_desktop_glfw.c il y a 1 an
  Jeffery Myers 743e557e1e
Fix inconsistent dll linkage warning on windows (#4447) il y a 1 an
  mpv-enjoyer de7ab83f5a
Fix empty input string for MeasureTextEx (#4448) il y a 1 an
  Jeffery Myers 0e1fc33c5c
Fix signed/unsigned mismatch in rlgl (#4443) il y a 1 an
  Colleague Riley 7fe5f7126b
Fix MSVC errors for PLATFORM_DESKTOP_RGFW (#4441) il y a 1 an
  Nikolas 38cf9f3224
[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers (#4439) il y a 1 an
  Ray 7ad8fa689f REVIEWED: `LoadTextureCubemap()` to avoid crash #4429 il y a 1 an