Marco G. Maia
c5d2cc8e66
Update raylib-config.cmake ( #2374 )
Updated cmake to windows users.
So they can `find_package(raylib [...])` with exported target as raylib instead of ${raylib_LIBRARIES}, etc
3 anni fa
megagrump
7584ce6f48
Increase atlas size guesstimate; print warnings if atlas size is too small ( #2365 )
3 anni fa
Chris Warren-Smith
7bbaba38e4
Update BINDINGS.md ( #2366 )
Update SmallBASIC to 4.1-dev
3 anni fa
Ray
7fa75cb24e
Removed memset()
3 anni fa
Ray
ead8003044
Possible fix for #2360
3 anni fa
Conifer Coniferoslav
296b57e1f5
Update Swift binding version ( #2352 )
3.7 -> 4.0
3 anni fa
Ray
6e9ec253c8
Support clipboard copy/paste on web
3 anni fa
raysan5
937e7b3dd9
REVIEWED: Some functions input parametes that should be `const`
3 anni fa
Antonis Geralis
68bad6986d
make const ( #2348 )
* make const
* make const
3 anni fa
DavidLyhedDanielsson
761669272f
Fix free camera panning in the wrong direction ( #2347 )
3 anni fa
raysan5
d4382f4a52
Removed trailing spaces
3 anni fa
Antonis Geralis
963de06d08
follow style guide ( #2346 )
* follow style guide
* Update rmodels.c
3 anni fa
raysan5
4f2bfc5476
Reviewed bug on `FindNearestConnectorMode()`
3 anni fa
Chris
4815065c47
Update Raylib-cs bindings version ( #2343 )
3 anni fa
Jaedeok Kim
b54e9db764
Optimize `Vector2Rotate()` function ( #2340 )
3 anni fa
megagrump
f40eed5adf
add premultiplied alpha blend mode ( #2342 )
3 anni fa
Ray
4bc6e0d7de
Update rtext.c
3 anni fa
Ray
9cf170e6e9
Reviewed makefile to use right shell on right platform
3 anni fa
raysan5
8c9a0221a4
Update Makefile
3 anni fa
raysan5
2f3fc41c33
Allow setting a custom PLATFORM_SHELL
3 anni fa
raysan5
6ef6dbff2d
REVIEWED: PLATFORM_OS for PLATFORM_WEB
3 anni fa
raysan5
d0008ae8cd
REVIEWED: Issue when compiling for PLATFORM_WEB
3 anni fa
Peter0x44
dd15531e25
Properly fix make clean under windows ( #2341 )
* Properly fix make clean under sh.exe
* Ensure make clean works properly under Windows if RAYLIB_RELEASE_PATH is modified
3 anni fa
raysan5
ddba8478c5
Revert "Reviewed Makefile clean target to use CMD shell on Windows"
This reverts commit ab47c6401e
.
3 anni fa
raysan5
ab47c6401e
Reviewed Makefile clean target to use CMD shell on Windows
Tested on the following environments:
- w64devkit.exe
- Windows 10 cmd
- Notepad++ NppExec console
3 anni fa
Peter0x44
81cced4d83
Fix make clean target failing when shell is not cmd ( #2338 )
GNU make on Windows first tries to find sh.exe on the path,
and will execute build rules using it if it is present.
The make clean target uses the builtin cmd.exe command del, which
won't work under sh.exe
The reason this is not done for the entire Makefile is because it would
break cross-compilation of raylib.
3 anni fa
gtrxAC
30797d3201
Update file names in build scripts ( #2339 )
* JSON parser: Use array for function params (#2255 )
* Parser: follow C convention of type before name
* Update file names in build scripts
3 anni fa
Scribe of the Ziggurat
96452637d9
Add BSD support for zig builds ( #2332 )
- Adds a new OS clause to build.zig for the BSDs
- Tested on my FreeBSD box using https://github.com/Not-Nik/raylib-zig
- All demos build and render just fine. Nice !
3 anni fa
locriacyber
1e436be51d
Make audio examples compile with external glfw on Linux ( #2329 )
3 anni fa
iskolbin
c895bed5e6
Added defines to parser ( #2269 )
* added defines to parser
* added value and description for defines in parser
* parser: fixed lua defines output, fixed makefile for raygui, added LONG type for defines
* parser defines: remove postfix for LONG/FLOAT, support for hexadecimal consts, convert hex ints to decimal for JSON output
* removed defines from raylib_apis
3 anni fa
Audi Nugraha
a0895f1a3c
Fix Undefined Symbol `_ftelli64` ( #2319 )
3 anni fa
megagrump
c54d9cd552
simplify QuaternionInvert ( #2324 )
3 anni fa
Macoy Madson
680cc72d43
Add missing defines to CUSTOMIZE_BUILD block ( #2318 )
This fixes compilation and linking errors when CUSTOMIZE_BUILD is
ON. Any option wasn't actually applied if it wasn't in this list.
I also added a message which makes it a bit easier to confirm you have
successfully enabled an option.
3 anni fa
Macoy Madson
6e9bb7e480
Add missing defines to CUSTOMIZE_BUILD block ( #2318 )
This fixes compilation and linking errors when CUSTOMIZE_BUILD is
ON. Any option wasn't actually applied if it wasn't in this list.
I also added a message which makes it a bit easier to confirm you have
successfully enabled an option.
3 anni fa
raysan5
44d3cee5d1
Minor tweak
3 anni fa
Ray
d38fe92c3f
RENAMED: `GetFileSize()` to `GetFileLength()`
`GetFileSize()` conflicts with the infamous `windows.h`
3 anni fa
raysan5
0f00c41aad
ADDED: `GetFileSize()`
3 anni fa
raysan5
524bf57b74
Update qoi.h
3 anni fa
Siddharth Roy
e5ee69a0f5
Add DrawTextCodepoints ( #2308 )
* Add DrawTextCodepoints
* Fixed top comment
3 anni fa
Ray
76b6efc827
Support export .jpeg files
3 anni fa
raysan5
ebdc34a20e
Update minshell.html
3 anni fa
Tobias Mock
b4e0f7ab08
Update raylib-ocaml to 4.0 ( #2305 )
3 anni fa
Ray
b422e407e8
Update rtextures.c
3 anni fa
Nikolas
5b8b24c0c5
Fix GetApplicationDirectory on macOS ( #2304 )
Previously failed to build with an implicit declaration of `_NSGetExecutablePath`.
3 anni fa
Roy Qu
45ef46c5e8
fix: material color won't be loaded if there's no texture for that material ( #2298 )
3 anni fa
Philip Shenk
dfac74ffa7
updated VSCode project to work with latest raylib makefile and 'working for web' instructions ( #2296 )
3 anni fa
Laurentino Luna
3c359ff4bc
Review code conventions for specific defines for GetApplicationDirectory() ( #2293 )
Unless these imports require to have this format, the code has been adjusted to the conventions
3 anni fa
Jeffery Myers
bec27a6ebc
[CORE] Fixes for GetApplicationDirectory on 32 bit windows builds ( #2290 )
* Fix a signature error with the windows calls in GetApplicationDirectory for 32 bit builds.
* break is better than loop var to -1
3 anni fa
raysan5
61d0c71b3c
REVIEWED: example: shapes_top_down_lights
3 anni fa
Jeffery Myers
4b998cfd05
[Examples] Top down lights example ( #2199 )
* Start 2d lights example.
* finish example
* update image.
* Cleanup render textures
* Fixes to handle shadows on edges that are near to the light better.
* tabs
* move to shapes
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
3 anni fa